Added SetActorShapeEx()
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@@ -17,7 +17,7 @@ void setSolidProperties(int actor)
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}
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}
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void rc_setActorCollisionShape(int actor_id, int shape_type, double mass)
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void rc_setActorCollisionShape(int actor_id, int shape_type, double mass, double radius=-1)
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{
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//std::cout << "Start ColShape" << std::endl;
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if(rc_actor[actor_id].physics.rigid_body)
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File diff suppressed because it is too large
Load Diff
@@ -2423,6 +2423,9 @@ case FN_CastRay3D_All: //Number Function
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case FN_GetRayHit3D: //Sub Procedure
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rc_getRayHit3D( GETRAYHIT3D_INDEX, &GETRAYHIT3D_ACTOR_ID, &GETRAYHIT3D_X, &GETRAYHIT3D_Y, &GETRAYHIT3D_Z, &GETRAYHIT3D_NORMAL_X, &GETRAYHIT3D_NORMAL_Y, &GETRAYHIT3D_NORMAL_Z );
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break;
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case FN_SetActorShapeEx: //Sub Procedure
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rc_setActorCollisionShape( SETACTORSHAPEEX_ACTOR, SETACTORSHAPEEX_SHAPE_TYPE, SETACTORSHAPEEX_MASS, SETACTORSHAPEEX_RADIUS );
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break;
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case FN_createPointConstraint: //Number Function
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rc_push_num(rc_createPointConstraint( CREATEPOINTCONSTRAINT_ACTORA, CREATEPOINTCONSTRAINT_PXA, CREATEPOINTCONSTRAINT_PYA, CREATEPOINTCONSTRAINT_PZA ));
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break;
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