Added SetActorShapeEx()
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@@ -17,7 +17,7 @@ void setSolidProperties(int actor)
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}
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}
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void rc_setActorCollisionShape(int actor_id, int shape_type, double mass)
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void rc_setActorCollisionShape(int actor_id, int shape_type, double mass, double radius=-1)
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{
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//std::cout << "Start ColShape" << std::endl;
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if(rc_actor[actor_id].physics.rigid_body)
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