Added SetFPS() and SetWindowVSync()

This commit is contained in:
n00b
2024-12-20 20:40:10 -05:00
parent 8b8be85dea
commit 94a9bb08fb
15 changed files with 1754 additions and 1698 deletions

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@@ -487,12 +487,16 @@ ul, #myUL {
<li><a href="setmouserelative.html" target="main">SetMouseRelative</a></li> <li><a href="setmouserelative.html" target="main">SetMouseRelative</a></li>
<li><a href="setwindowvsync.html" target="main">SetWindowVSync</a></li>
<li><a href="flashwindow.html" target="main">FlashWindow</a></li> <li><a href="flashwindow.html" target="main">FlashWindow</a></li>
<li><a href="windowisgrabbed.html" target="main">WindowIsGrabbed</a></li> <li><a href="windowisgrabbed.html" target="main">WindowIsGrabbed</a></li>
<li><a href="preupdate.html" target="main">PreUpdate</a></li> <li><a href="preupdate.html" target="main">PreUpdate</a></li>
<li><a href="setfps.html" target="main">SetFPS</a></li>
</ul> </ul>
</li> </li>

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@@ -169,9 +169,11 @@ rc_restoreWindow( )
rc_grabInput( GRABINPUT_FLAG ) rc_grabInput( GRABINPUT_FLAG )
rc_setWindowAlwaysOnTop( SETWINDOWALWAYSONTOP_FLAG ) rc_setWindowAlwaysOnTop( SETWINDOWALWAYSONTOP_FLAG )
rc_setMouseRelative( SETMOUSERELATIVE_FLAG ) rc_setMouseRelative( SETMOUSERELATIVE_FLAG )
rc_setWindowVSync( SETWINDOWVSYNC_FLAG )
rc_flashWindow( FLASHWINDOW_FLAG ) rc_flashWindow( FLASHWINDOW_FLAG )
rc_windowIsGrabbed( ) rc_windowIsGrabbed( )
rc_preUpdate( ) rc_preUpdate( )
rc_setFPS( SETFPS_FPS_VAL )
rc_canvasOpen( OPENCANVAS_W, OPENCANVAS_H, OPENCANVAS_VIEWPORT_X, OPENCANVAS_VIEWPORT_Y, OPENCANVAS_VIEWPORT_W, OPENCANVAS_VIEWPORT_H, OPENCANVAS_MODE ) rc_canvasOpen( OPENCANVAS_W, OPENCANVAS_H, OPENCANVAS_VIEWPORT_X, OPENCANVAS_VIEWPORT_Y, OPENCANVAS_VIEWPORT_W, OPENCANVAS_VIEWPORT_H, OPENCANVAS_MODE )
rc_canvasClose( CLOSECANVAS_C_NUM ) rc_canvasClose( CLOSECANVAS_C_NUM )
rc_canvasOpen3D( OPENCANVAS3D_VIEWPORT_X, OPENCANVAS3D_VIEWPORT_Y, OPENCANVAS3D_VIEWPORT_W, OPENCANVAS3D_VIEWPORT_H, OPENCANVAS3D_MODE ) rc_canvasOpen3D( OPENCANVAS3D_VIEWPORT_X, OPENCANVAS3D_VIEWPORT_Y, OPENCANVAS3D_VIEWPORT_W, OPENCANVAS3D_VIEWPORT_H, OPENCANVAS3D_MODE )

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@@ -45,6 +45,8 @@ sub RestoreWindow( )
sub GrabInput(flag) sub GrabInput(flag)
sub SetWindowAlwaysOnTop( flag ) sub SetWindowAlwaysOnTop( flag )
sub SetMouseRelative(flag) sub SetMouseRelative(flag)
sub SetWindowVSync(flag)
function FlashWindow( flag ) function FlashWindow( flag )
function WindowIsGrabbed( ) function WindowIsGrabbed( )
Sub PreUpdate( ) Sub PreUpdate( )
Sub SetFPS(fps_val)

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@@ -921,7 +921,7 @@ int main(int argc, char * argv[])
//DEBUG START //DEBUG START
//rc_filename = "/home/n00b/projects/bu/constraint_demo/main.bas"; //rc_filename = "/home/n00b/projects/bu/constraint_demo/main.bas";
//rc_filename = "/home/n00b/Music/Simple 3D Platformer/main.bas"; //rc_filename = "/home/n00b/Music/Simple 3D Platformer/main.bas";
//rc_filename = "/home/n00b/projects/rcbasic_alpha3/test_project/main.bas"; rc_filename = "/home/n00b/Programs/RCBasic_v400_Linux64/examples/Constraint/main.bas";
//DEBUG END //DEBUG END
//enable_presets = true; //enable_presets = true;

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@@ -438,10 +438,14 @@ void init_embedded_functions()
add_embedded_arg("flag", ID_TYPE_NUM); add_embedded_arg("flag", ID_TYPE_NUM);
embed_function("SetMouseRelative", ID_TYPE_SUB); embed_function("SetMouseRelative", ID_TYPE_SUB);
add_embedded_arg("flag", ID_TYPE_NUM); add_embedded_arg("flag", ID_TYPE_NUM);
embed_function("SetWindowVSync", ID_TYPE_SUB);
add_embedded_arg("flag", ID_TYPE_NUM);
embed_function("FlashWindow", ID_TYPE_FN_NUM); embed_function("FlashWindow", ID_TYPE_FN_NUM);
add_embedded_arg("flag", ID_TYPE_NUM); add_embedded_arg("flag", ID_TYPE_NUM);
embed_function("WindowIsGrabbed", ID_TYPE_FN_NUM); embed_function("WindowIsGrabbed", ID_TYPE_FN_NUM);
embed_function("PreUpdate", ID_TYPE_SUB); embed_function("PreUpdate", ID_TYPE_SUB);
embed_function("SetFPS", ID_TYPE_SUB);
add_embedded_arg("fps_val", ID_TYPE_NUM);
embed_function("OpenCanvas", ID_TYPE_FN_NUM); embed_function("OpenCanvas", ID_TYPE_FN_NUM);
add_embedded_arg("w", ID_TYPE_NUM); add_embedded_arg("w", ID_TYPE_NUM);
add_embedded_arg("h", ID_TYPE_NUM); add_embedded_arg("h", ID_TYPE_NUM);

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@@ -277,7 +277,9 @@ N main.WindowMode highDPI 4
N main.GrabInput flag 0 N main.GrabInput flag 0
N main.SetWindowAlwaysOnTop flag 0 N main.SetWindowAlwaysOnTop flag 0
N main.SetMouseRelative flag 0 N main.SetMouseRelative flag 0
N main.SetWindowVSync flag 0
N main.FlashWindow flag 0 N main.FlashWindow flag 0
N main.SetFPS fps_val 0
N main.OpenCanvas w 0 N main.OpenCanvas w 0
N main.OpenCanvas h 1 N main.OpenCanvas h 1
N main.OpenCanvas viewport_x 2 N main.OpenCanvas viewport_x 2

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@@ -432,10 +432,14 @@ embed_function("SetWindowAlwaysOnTop", ID_TYPE_SUB);
add_embedded_arg("flag", ID_TYPE_NUM); add_embedded_arg("flag", ID_TYPE_NUM);
embed_function("SetMouseRelative", ID_TYPE_SUB); embed_function("SetMouseRelative", ID_TYPE_SUB);
add_embedded_arg("flag", ID_TYPE_NUM); add_embedded_arg("flag", ID_TYPE_NUM);
embed_function("SetWindowVSync", ID_TYPE_SUB);
add_embedded_arg("flag", ID_TYPE_NUM);
embed_function("FlashWindow", ID_TYPE_FN_NUM); embed_function("FlashWindow", ID_TYPE_FN_NUM);
add_embedded_arg("flag", ID_TYPE_NUM); add_embedded_arg("flag", ID_TYPE_NUM);
embed_function("WindowIsGrabbed", ID_TYPE_FN_NUM); embed_function("WindowIsGrabbed", ID_TYPE_FN_NUM);
embed_function("PreUpdate", ID_TYPE_SUB); embed_function("PreUpdate", ID_TYPE_SUB);
embed_function("SetFPS", ID_TYPE_SUB);
add_embedded_arg("fps_val", ID_TYPE_NUM);
embed_function("OpenCanvas", ID_TYPE_FN_NUM); embed_function("OpenCanvas", ID_TYPE_FN_NUM);
add_embedded_arg("w", ID_TYPE_NUM); add_embedded_arg("w", ID_TYPE_NUM);
add_embedded_arg("h", ID_TYPE_NUM); add_embedded_arg("h", ID_TYPE_NUM);

File diff suppressed because it is too large Load Diff

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@@ -538,6 +538,9 @@ case FN_SetWindowAlwaysOnTop: //Sub Procedure
case FN_SetMouseRelative: //Sub Procedure case FN_SetMouseRelative: //Sub Procedure
rc_setMouseRelative( SETMOUSERELATIVE_FLAG ); rc_setMouseRelative( SETMOUSERELATIVE_FLAG );
break; break;
case FN_SetWindowVSync: //Sub Procedure
rc_setWindowVSync( SETWINDOWVSYNC_FLAG );
break;
case FN_FlashWindow: //Number Function case FN_FlashWindow: //Number Function
rc_push_num(rc_flashWindow( FLASHWINDOW_FLAG )); rc_push_num(rc_flashWindow( FLASHWINDOW_FLAG ));
break; break;
@@ -547,6 +550,9 @@ case FN_WindowIsGrabbed: //Number Function
case FN_PreUpdate: //Sub Procedure case FN_PreUpdate: //Sub Procedure
rc_preUpdate( ); rc_preUpdate( );
break; break;
case FN_SetFPS: //Sub Procedure
rc_setFPS( SETFPS_FPS_VAL );
break;
case FN_OpenCanvas: //Number Function case FN_OpenCanvas: //Number Function
rc_push_num(rc_canvasOpen( OPENCANVAS_W, OPENCANVAS_H, OPENCANVAS_VIEWPORT_X, OPENCANVAS_VIEWPORT_Y, OPENCANVAS_VIEWPORT_W, OPENCANVAS_VIEWPORT_H, OPENCANVAS_MODE )); rc_push_num(rc_canvasOpen( OPENCANVAS_W, OPENCANVAS_H, OPENCANVAS_VIEWPORT_X, OPENCANVAS_VIEWPORT_Y, OPENCANVAS_VIEWPORT_W, OPENCANVAS_VIEWPORT_H, OPENCANVAS_MODE ));
break; break;

File diff suppressed because it is too large Load Diff

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@@ -538,6 +538,9 @@ case FN_SetWindowAlwaysOnTop: //Sub Procedure
case FN_SetMouseRelative: //Sub Procedure case FN_SetMouseRelative: //Sub Procedure
rc_setMouseRelative( SETMOUSERELATIVE_FLAG ); rc_setMouseRelative( SETMOUSERELATIVE_FLAG );
break; break;
case FN_SetWindowVSync: //Sub Procedure
rc_setWindowVSync( SETWINDOWVSYNC_FLAG );
break;
case FN_FlashWindow: //Number Function case FN_FlashWindow: //Number Function
rc_push_num(rc_flashWindow( FLASHWINDOW_FLAG )); rc_push_num(rc_flashWindow( FLASHWINDOW_FLAG ));
break; break;
@@ -547,6 +550,9 @@ case FN_WindowIsGrabbed: //Number Function
case FN_PreUpdate: //Sub Procedure case FN_PreUpdate: //Sub Procedure
rc_preUpdate( ); rc_preUpdate( );
break; break;
case FN_SetFPS: //Sub Procedure
rc_setFPS( SETFPS_FPS_VAL );
break;
case FN_OpenCanvas: //Number Function case FN_OpenCanvas: //Number Function
rc_push_num(rc_canvasOpen( OPENCANVAS_W, OPENCANVAS_H, OPENCANVAS_VIEWPORT_X, OPENCANVAS_VIEWPORT_Y, OPENCANVAS_VIEWPORT_W, OPENCANVAS_VIEWPORT_H, OPENCANVAS_MODE )); rc_push_num(rc_canvasOpen( OPENCANVAS_W, OPENCANVAS_H, OPENCANVAS_VIEWPORT_X, OPENCANVAS_VIEWPORT_Y, OPENCANVAS_VIEWPORT_W, OPENCANVAS_VIEWPORT_H, OPENCANVAS_MODE ));
break; break;

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@@ -314,14 +314,14 @@ bool rc_windowOpenEx(std::string title, int x, int y, int w, int h, uint32_t win
irr_creation_params.AntiAlias = AntiAlias; irr_creation_params.AntiAlias = AntiAlias;
irr_creation_params.OGLES2ShaderPath = ".shaders/"; irr_creation_params.OGLES2ShaderPath = ".shaders/";
rc_window_vsync = vsync; rc_window_setfps = vsync;
if(vsync) if(vsync)
{ {
SDL_DisplayMode dm; SDL_DisplayMode dm;
SDL_GetDesktopDisplayMode(0, &dm); SDL_GetDesktopDisplayMode(0, &dm);
rc_vsync_refresh_rate = dm.refresh_rate; rc_setfps_refresh_rate = dm.refresh_rate;
rc_vsync_timer = SDL_GetTicks(); rc_setfps_timer = SDL_GetTicks();
} }
device = createDeviceEx(irr_creation_params); device = createDeviceEx(irr_creation_params);
@@ -2131,7 +2131,25 @@ void rc_setMouseRelative(bool flag)
void rc_setWindowVSync(bool flag) void rc_setWindowVSync(bool flag)
{ {
//TODO rc_window_setfps = true;
SDL_DisplayMode dm;
SDL_GetDesktopDisplayMode(0, &dm);
rc_setfps_refresh_rate = dm.refresh_rate;
rc_setfps_timer = SDL_GetTicks();
}
void rc_setFPS(int fps)
{
if(fps < 0)
{
rc_window_setfps = false;
}
else
{
rc_window_setfps = true;
rc_setfps_refresh_rate = fps;
rc_setfps_timer = SDL_GetTicks();
}
} }
int rc_openURL(std::string url) int rc_openURL(std::string url)

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@@ -255,9 +255,9 @@ bool rc_mouse_zone_active = false;
double rc_window_zone_scale_x = 1; double rc_window_zone_scale_x = 1;
double rc_window_zone_scale_y = 1; double rc_window_zone_scale_y = 1;
SDL_Rect rc_mouse_zone; SDL_Rect rc_mouse_zone;
bool rc_window_vsync = false; bool rc_window_setfps = false;
int rc_vsync_refresh_rate = 0; int rc_setfps_refresh_rate = 0;
Uint32 rc_vsync_timer = 0; Uint32 rc_setfps_timer = 0;
struct rc_scene_properties_obj struct rc_scene_properties_obj
{ {

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@@ -79,11 +79,11 @@ void rc_preUpdate()
bool rc_update() bool rc_update()
{ {
if(rc_window_vsync) if(rc_window_setfps)
{ {
int frame_delay = 1000/rc_vsync_refresh_rate; int frame_delay = 1000/rc_setfps_refresh_rate;
while( (SDL_GetTicks()-rc_vsync_timer) < frame_delay ){} while( (SDL_GetTicks()-rc_setfps_timer) < frame_delay ){}
rc_vsync_timer = SDL_GetTicks(); rc_setfps_timer = SDL_GetTicks();
} }
if(!device->run()) if(!device->run())