Sprite Animation Complete
* Animation subsystem complete * Sprite Z Sorting complete * Solid and Non Solid Sprites complete * Frame looping complete
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@@ -32,6 +32,7 @@ struct rc_sprite2D_obj
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bool active = false;
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int image_id;
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int sheet_numFrames;
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int frames_per_row;
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irr::core::vector2d<irr::f64> scale;
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@@ -46,6 +47,9 @@ struct rc_sprite2D_obj
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rc_sprite2D_physics_obj physics;
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int current_animation;
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int num_animation_loops;
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int current_animation_loop;
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bool isPlaying;
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irr::core::array<rc_sprite2D_animation_obj> animation;
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int parent_canvas = -1;
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