Finished Tiling System
* Finished working on tiling * Changed how sprite layers work. Sprite layers are now not confined to the limits of the actual canvas but instead will decide where to draw each sprite based on the canvas offset and the sprites location
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@@ -1,8 +1,8 @@
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function CreateMeshActor( mesh )
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function CreateMeshOctreeActor( mesh )
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function CreateAnimatedActor( mesh )
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function CreateOctreeActor( mesh )
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function CreateCubeActor( cube_size )
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function CreateSphereActor( radius )
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function CreateWaterPlaneActor( w, h )
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function CreateWaterActor( mesh, waveHeight, waveSpeed, waveLength )
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function CreateLightActor( )
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function CreateBillboardActor( )
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function CreateTerrainActor( hmap_file$ )
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