Finished Tiling System
* Finished working on tiling * Changed how sprite layers work. Sprite layers are now not confined to the limits of the actual canvas but instead will decide where to draw each sprite based on the canvas offset and the sprites location
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15
rcbasic_build/intern_lib/actor_animation.bas
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15
rcbasic_build/intern_lib/actor_animation.bas
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Function CreateActorAnimation(actor, start_frame, end_frame, speed)
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sub SetActorAnimation( actor, animation, num_loops)
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sub SetActorAnimationSpeed( actor, animation, speed )
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sub SetActorAnimationFrames(actor, animation, start_frame, end_frame)
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Function GetActorCurrentAnimation(actor)
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function GetActorAnimationSpeed( actor, animation )
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Function GetActorAnimationStartFrame(actor, animation)
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Function GetActorAnimationEndFrame(actor, animation)
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sub SetActorFrame(actor, frame)
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function GetActorFrame(actor)
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function ActorAnimationIsPlaying(actor)
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function NumActorAnimationLoops(actor)
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sub SetActorMD2Animation( actor, anim, num_loops )
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sub SetActorMD2AnimationByName( actor, anim_name$, num_loops )
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sub DeleteActorAnimation(actor, animation)
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