Finished Tiling System
* Finished working on tiling * Changed how sprite layers work. Sprite layers are now not confined to the limits of the actual canvas but instead will decide where to draw each sprite based on the canvas offset and the sprites location
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@@ -12,3 +12,6 @@ sub SetCameraFarValue( zf )
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function GetCameraFarValue( )
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sub SetCameraNearValue( zn )
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function GetCameraNearValue( )
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Sub SetProjectionMatrix(matA, projection_type)
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Sub GetProjectionMatrix(matA )
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Sub GetWorldToViewportPosition(x, y, z, ByRef vx, ByRef vy)
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