Finished Tiling System
* Finished working on tiling * Changed how sprite layers work. Sprite layers are now not confined to the limits of the actual canvas but instead will decide where to draw each sprite based on the canvas offset and the sprites location
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@@ -1,6 +1,6 @@
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function OpenCanvas( w, h, viewport_x, viewport_y, viewport_w, viewport_h, mode)
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Sub CloseCanvas(c_num)
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function OpenCanvas3D( w, h, viewport_x, viewport_y, viewport_w, viewport_h, mode)
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function OpenCanvas3D( viewport_x, viewport_y, viewport_w, viewport_h, mode)
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sub SetCanvasVisible(c_num, flag)
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function CanvasIsVisible(c_num)
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sub SetCanvasViewport(cnum, x, y, w, h)
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@@ -16,8 +16,8 @@ sub SetCanvasColorMod(c_num, c)
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function GetCanvasColorMod(c_num)
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function CloneCanvas(c_num, mode)
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sub SetCanvasZ(c_num, z)
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function GetCanvasZ(c_num)
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function CanvasZ(c_num)
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function CanvasClip(x, y, w, h)
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function ActiveCanvas()
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sub SetCanvasPhysics2D(c_num, state)
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function OpenSpriteCanvas(w, h, viewport_x, viewport_y, viewport_w, viewport_h)
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function OpenCanvasSpriteLayer(w, h, viewport_x, viewport_y, viewport_w, viewport_h)
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