Finished Tiling System
* Finished working on tiling * Changed how sprite layers work. Sprite layers are now not confined to the limits of the actual canvas but instead will decide where to draw each sprite based on the canvas offset and the sprites location
This commit is contained in:
@@ -51,6 +51,7 @@ struct rc_sprite2D_obj
|
||||
int num_animation_loops;
|
||||
int current_animation_loop;
|
||||
bool isPlaying;
|
||||
irr::core::array<int> deleted_sprites;
|
||||
irr::core::array<rc_sprite2D_animation_obj> animation;
|
||||
|
||||
int parent_canvas = -1;
|
||||
|
||||
Reference in New Issue
Block a user