Updated docs and added constants to tracker

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n00b87
2026-02-26 15:33:51 -06:00
parent aa7667c838
commit 9dbb4b6b5f
2332 changed files with 6219 additions and 2761 deletions

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<p><h2>function ComputeActorAngularImpulseDenominator( actor, x, y, z) </h2></p>
<p><h2>Function ComputeActorAngularImpulseDenominator( actor, x, y, z) </h2></p>
<p>
Computes a scalar value that represents how an actor will respond to an angular impulse at a given point, taking into account the actor's inertia tensor (which governs how the object resists rotation). This function is particularly useful in calculating the actor's rotational response to an impulse, typically during collision resolution or constraints involving rotation.
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<a href="computeactorimpulsedenominator.html">ComputeActorImpulseDenominator</a>
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