Updated docs and added constants to tracker

This commit is contained in:
n00b87
2026-02-26 15:33:51 -06:00
parent aa7667c838
commit 9dbb4b6b5f
2332 changed files with 6219 additions and 2761 deletions

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<p><h2>function ComputeActorImpulseDenominator( actor, pos_x, pos_y, pos_z, normal_x, normal_y, normal_z) </h2></p>
<p><h2>Function ComputeActorImpulseDenominator( actor, pos_x, pos_y, pos_z, normal_x, normal_y, normal_z) </h2></p>
<p>
Computes a scalar value related to how a rigid body will respond to an applied impulse at a given point. Its primarily used internally in the physics engine to calculate how an objects mass, inertia, and shape will affect the outcome of impulses, particularly in collisions or constraints like contact points between objects.
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<a href="computeactorangularimpulsedenominator.html">ComputeActorAngularImpulseDenominator</a>
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