Updated docs and added constants to tracker

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2026-02-26 15:33:51 -06:00
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2332 changed files with 6219 additions and 2761 deletions

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<title>createPulleyJoint [RCBasic Doc] </title>
<title>CreatePulleyJoint [RCBasic Doc] </title>
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<p><h2>function createPulleyJoint( spriteA, spriteB, gaX, gaY, gbX, gbY, aX, aY, bX, bY, j_ratio, collide_connect) </h2></p>
<p><h2>Function CreatePulleyJoint( spriteA, spriteB, gaX, gaY, gbX, gbY, aX, aY, bX, bY, j_ratio, collide_connect) </h2></p>
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Creates a pulley joint
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The pulley joint is connected to two bodies and two fixed ground points. The pulley supports a ratio such that: length1 + ratio * length2 <= constant Yes, the force transmitted is scaled by the ratio. Warning: the pulley joint can get a bit squirrelly by itself. They often work better when combined with prismatic joints. You should also cover the the anchor points with static shapes to prevent one side from going to zero length.
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