Updated docs and added constants to tracker
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@@ -1,5 +1,5 @@
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#title CastRay2D [RCBasic Doc]
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#header function CastRay2D( from_x, from_y, to_x, to_y )
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#header Function CastRay2D( from_x, from_y, to_x, to_y )
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Cast a ray and get the closest hit on the ray
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@@ -8,3 +8,4 @@ Returns 1 if there is a hit and 0 if not
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NOTE: GetRayHit2D is used to read each hit
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#ref GetRayHit3D CastRay3D CastRay3D_All CastRay2D_All GetRayHit2D
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