Updated docs and added constants to tracker
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#title getConstraintAppliedImpulse [RCBasic Doc]
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#header function getConstraintAppliedImpulse( constraint_id)
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#title GetConstraintAppliedImpulse [RCBasic Doc]
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#header Function GetConstraintAppliedImpulse( constraint_id)
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Returns the impulse applied to a constraint during the last simulation step. This impulse is the force integrated over a small time step (impulse = force × time) and is applied to resolve the constraint and maintain its behavior, such as keeping two objects connected or restricting movement.
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