Fixed issue with images being offset on paint canvas in the GLES2 driver
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@@ -310,7 +310,7 @@ bool rc_windowOpenEx(std::string title, int x, int y, int w, int h, uint32_t win
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rc_canvas_obj back_buffer;
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//std::cout << std::endl << "back start" << std::endl;
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#ifdef RC_WEB
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#ifdef RC_DRIVER_GLES2
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Uint32 size_n = 2;
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Uint32 dim_max = (w > h ? w : h);
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while(size_n < dim_max) size_n *= 2;
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@@ -901,7 +901,7 @@ int rc_canvasOpen(int w, int h, int vx, int vy, int vw, int vh, int mode, int ca
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canvas.show3D = false;
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canvas.physics2D.enabled = false;
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#ifdef RC_WEB
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#ifdef RC_DRIVER_GLES2
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Uint32 size_n = 2;
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Uint32 dim_max = (w > h ? w : h);
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while(size_n < dim_max) size_n *= 2;
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@@ -932,6 +932,14 @@ int rc_canvasOpen(int w, int h, int vx, int vy, int vw, int vh, int mode, int ca
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canvas.dimension.Width = w;
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canvas.dimension.Height = h;
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#ifdef RC_DRIVER_GLES2
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if(canvas_type==RC_CANVAS_TYPE_2D)
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{
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canvas.dimension.Width = size_n;
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canvas.dimension.Height = size_n;
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}
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#endif // RC_DRIVER_GLES2
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canvas.viewport.position.X = vx;
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canvas.viewport.position.Y = vy;
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canvas.viewport.dimension.Width = vw;
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@@ -3563,10 +3571,10 @@ bool rc_update()
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SceneManager->drawAll();
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//VideoDriver->draw2DRectangle(irr::video::SColor(255,0,255,0), irr::core::rect<irr::s32>(10,40,100,500));
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vector3df p0(0, 0, 0);
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vector3df p1(10, 30, 0);
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vector3df p2(20, -30, 0);
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vector3df p3(30, 0, 0);
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//vector3df p0(0, 0, 0);
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//vector3df p1(10, 30, 0);
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//vector3df p2(20, -30, 0);
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//vector3df p3(30, 0, 0);
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//drawBezierCurve(VideoDriver, p0, p1, p2, p3, irr::video::SColor(255, 0, 255, 0), 100);
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VideoDriver->setRenderTarget(rc_canvas[0].texture);
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