Added FX Materials
* Added FX Shader Materials * Added Projector Actor
This commit is contained in:
17
doc/doc_files/converttonormalmap.html
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doc/doc_files/converttonormalmap.html
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<!DOCTYPE html>
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<html>
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<head>
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<link rel="stylesheet" href="style.css">
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<meta content="text/html; charset=UTF-8" http-equiv="content-type">
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<title>ConvertToNormalMap [RCBasic Doc] </title>
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</head>
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<body>
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<p><h2>sub ConvertToNormalMap(img_id, amp) </h2></p>
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<p>
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Converts an image to a format for normal maps
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</p>
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<p>
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</body>
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</html>
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@@ -9,6 +9,9 @@
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<body>
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<p><h2>Function CreateConeMesh( radius, cone_length, tesselation, top_color, bottom_color ) </h2></p>
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<p>
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Create a cone mesh
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</p>
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<p>
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</body>
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</html>
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@@ -9,6 +9,9 @@
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<body>
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<p><h2>Function CreateCylinderMesh( radius, cylinder_length, tesselation, color, close_top ) </h2></p>
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<p>
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Create a cylinder mesh
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</p>
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<p>
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</body>
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</html>
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20
doc/doc_files/createprojectoractor.html
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doc/doc_files/createprojectoractor.html
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<!DOCTYPE html>
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<html>
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<head>
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<link rel="stylesheet" href="style.css">
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<meta content="text/html; charset=UTF-8" http-equiv="content-type">
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<title>CreateProjectorActor [RCBasic Doc] </title>
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</head>
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<body>
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<p><h2>Function CreateProjectorActor() </h2></p>
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<p>
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Create a projector actor.
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</p>
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<p>
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Projector actors can be used to project a texture over objects in its field of view.
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</p>
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<p>
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</body>
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</html>
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@@ -9,6 +9,9 @@
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<body>
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<p><h2>Function CreateVolumeLightMesh( u, v, foot_color, tail_color, lp_distance, dim_x, dim_y, dim_z ) </h2></p>
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<p>
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Create a mesh to represent a light volume.
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</p>
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<p>
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</body>
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</html>
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@@ -9,6 +9,9 @@
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<body>
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<p><h2>Sub DeleteAN8( an8_project ) </h2></p>
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<p>
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Clears a anim8or project from program memory.
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</p>
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<p>
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</body>
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</html>
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17
doc/doc_files/getgpuinfo.html
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doc/doc_files/getgpuinfo.html
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<!DOCTYPE html>
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<html>
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<head>
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<link rel="stylesheet" href="style.css">
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<meta content="text/html; charset=UTF-8" http-equiv="content-type">
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<title>GetGPUInfo$ [RCBasic Doc] </title>
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</head>
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<body>
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<p><h2>function GetGPUInfo$() </h2></p>
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<p>
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Returns the GPU Vendor info
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</p>
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<p>
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</body>
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</html>
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20
doc/doc_files/getmaterialconstant.html
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doc/doc_files/getmaterialconstant.html
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<!DOCTYPE html>
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<html>
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<head>
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<link rel="stylesheet" href="style.css">
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<meta content="text/html; charset=UTF-8" http-equiv="content-type">
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<title>GetMaterialConstant [RCBasic Doc] </title>
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</head>
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<body>
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<p><h2>Sub GetMaterialConstant(material, m_constant$, ByRef n1, ByRef n2, ByRef n3, ByRef n4) </h2></p>
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<p>
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Gets the constant value of an FX material
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</p>
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<br><p>Related:
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<a href="setmaterialconstant.html">SetMaterialConstant</a>
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</p>
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<p>
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</body>
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</html>
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doc/doc_files/getmaterialconstantname.html
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doc/doc_files/getmaterialconstantname.html
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<!DOCTYPE html>
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<html>
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<head>
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<link rel="stylesheet" href="style.css">
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<meta content="text/html; charset=UTF-8" http-equiv="content-type">
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<title>GetMaterialConstantName$ [RCBasic Doc] </title>
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</head>
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<body>
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<p><h2>Function GetMaterialConstantName$(material_type, index) </h2></p>
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<p>
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Returns the name of a uniform for an FX material type
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</p>
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<p>
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NOTE: index should be a number between 0 and NumMaterialConstants
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</p>
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<br><p>Related:
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<a href="nummaterialconstants.html">NumMaterialConstants</a>
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</p>
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<p>
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</body>
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</html>
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doc/doc_files/getprojectorfov.html
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doc/doc_files/getprojectorfov.html
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<!DOCTYPE html>
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<html>
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<head>
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<link rel="stylesheet" href="style.css">
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<meta content="text/html; charset=UTF-8" http-equiv="content-type">
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<title>GetProjectorFOV [RCBasic Doc] </title>
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</head>
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<body>
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<p><h2>Function GetProjectorFOV(actor) </h2></p>
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<p>
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Returns the field of view for a projector
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</p>
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<br><p>Related:
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<a href="setprojectorfov.html">SetProjectorFOV</a>
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</p>
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<p>
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</body>
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</html>
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doc/doc_files/getprojectortarget.html
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doc/doc_files/getprojectortarget.html
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<!DOCTYPE html>
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<html>
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<head>
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<link rel="stylesheet" href="style.css">
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<meta content="text/html; charset=UTF-8" http-equiv="content-type">
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<title>GetProjectorTarget [RCBasic Doc] </title>
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</head>
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<body>
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<p><h2>Sub GetProjectorTarget(actor, ByRef x, ByRef y, ByRef z) </h2></p>
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<p>
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Get the point a projector is looking at
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</p>
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<br><p>Related:
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<a href="setprojectortarget.html">SetProjectorTarget</a>
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</p>
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<p>
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</body>
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</html>
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20
doc/doc_files/getsceneambientcolor.html
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doc/doc_files/getsceneambientcolor.html
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<!DOCTYPE html>
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<html>
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<head>
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<link rel="stylesheet" href="style.css">
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<meta content="text/html; charset=UTF-8" http-equiv="content-type">
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<title>GetSceneAmbientColor [RCBasic Doc] </title>
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</head>
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<body>
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<p><h2>Function GetSceneAmbientColor() </h2></p>
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<p>
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Returns the ambient light color of the scene
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</p>
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<br><p>Related:
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<a href="setsceneambientcolor.html">SetSceneAmbientColor</a>
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</p>
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<p>
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</body>
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</html>
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doc/doc_files/getsceneshadowcolor.html
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doc/doc_files/getsceneshadowcolor.html
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<!DOCTYPE html>
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<html>
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<head>
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<link rel="stylesheet" href="style.css">
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<meta content="text/html; charset=UTF-8" http-equiv="content-type">
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<title>GetSceneShadowColor [RCBasic Doc] </title>
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</head>
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<body>
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<p><h2>Function GetSceneShadowColor() </h2></p>
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<p>
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Returns the shadow color of the scene
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</p>
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<br><p>Related:
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<a href="setsceneshadowcolor.html">SetSceneShadowColor</a>
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</p>
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<p>
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</body>
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</html>
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@@ -665,6 +665,8 @@ ul, #myUL {
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<li><a href="getantialiasmode.html" target="main">GetAntiAliasMode</a></li>
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<li><a href="converttonormalmap.html" target="main">ConvertToNormalMap</a></li>
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</ul>
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</li>
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@@ -1021,6 +1023,8 @@ ul, #myUL {
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<li><a href="systemram.html" target="main">SystemRam</a></li>
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<li><a href="getgpuinfo.html" target="main">GetGPUInfo$</a></li>
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</ul>
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</li>
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@@ -1697,6 +1701,8 @@ ul, #myUL {
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<li><a href="actorexists.html" target="main">ActorExists</a></li>
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<li><a href="createprojectoractor.html" target="main">CreateProjectorActor</a></li>
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</ul>
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</li>
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@@ -2163,6 +2169,14 @@ ul, #myUL {
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<li><a href="clearscene.html" target="main">ClearScene</a></li>
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<li><a href="setsceneshadowcolor.html" target="main">SetSceneShadowColor</a></li>
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<li><a href="getsceneshadowcolor.html" target="main">GetSceneShadowColor</a></li>
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<li><a href="setsceneambientcolor.html" target="main">SetSceneAmbientColor</a></li>
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<li><a href="getsceneambientcolor.html" target="main">GetSceneAmbientColor</a></li>
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</ul>
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</li>
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@@ -2334,6 +2348,22 @@ ul, #myUL {
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<li><a href="setterrainpatchlod.html" target="main">SetTerrainPatchLOD</a></li>
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</ul>
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</li>
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</ul>
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<ul id="myUL">
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<li><span class="box">Projector</span>
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<ul class="nested">
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<li><a href="setprojectortarget.html" target="main">SetProjectorTarget</a></li>
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<li><a href="getprojectortarget.html" target="main">GetProjectorTarget</a></li>
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<li><a href="setprojectorfov.html" target="main">SetProjectorFOV</a></li>
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<li><a href="getprojectorfov.html" target="main">GetProjectorFOV</a></li>
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</ul>
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</li>
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</ul>
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@@ -2459,6 +2489,14 @@ ul, #myUL {
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<li><a href="materialexists.html" target="main">MaterialExists</a></li>
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<li><a href="nummaterialconstants.html" target="main">NumMaterialConstants</a></li>
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<li><a href="getmaterialconstantname.html" target="main">GetMaterialConstantName$</a></li>
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<li><a href="setmaterialconstant.html" target="main">SetMaterialConstant</a></li>
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<li><a href="getmaterialconstant.html" target="main">GetMaterialConstant</a></li>
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</ul>
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</li>
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17
doc/doc_files/nummaterialconstants.html
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doc/doc_files/nummaterialconstants.html
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<!DOCTYPE html>
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<html>
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<head>
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<link rel="stylesheet" href="style.css">
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<meta content="text/html; charset=UTF-8" http-equiv="content-type">
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<title>NumMaterialConstants [RCBasic Doc] </title>
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</head>
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<body>
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<p><h2>Function NumMaterialConstants(material_type) </h2></p>
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<p>
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Returns the number of shader uniforms for an FX material
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</p>
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<p>
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</body>
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</html>
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20
doc/doc_files/setmaterialconstant.html
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doc/doc_files/setmaterialconstant.html
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<!DOCTYPE html>
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<html>
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<head>
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<link rel="stylesheet" href="style.css">
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<meta content="text/html; charset=UTF-8" http-equiv="content-type">
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<title>SetMaterialConstant [RCBasic Doc] </title>
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</head>
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<body>
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<p><h2>Sub SetMaterialConstant(material, m_constant$, n1, n2, n3, n4) </h2></p>
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<p>
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Sets the constant value of an FX material
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</p>
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<br><p>Related:
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<a href="getmaterialconstant.html">GetMaterialConstant</a>
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</p>
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<p>
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</body>
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</html>
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doc/doc_files/setprojectorfov.html
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doc/doc_files/setprojectorfov.html
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<!DOCTYPE html>
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<html>
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<head>
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<link rel="stylesheet" href="style.css">
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<meta content="text/html; charset=UTF-8" http-equiv="content-type">
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<title>SetProjectorFOV [RCBasic Doc] </title>
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</head>
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<body>
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<p><h2>Sub SetProjectorFOV(actor, fov) </h2></p>
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<p>
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Set the field of view for a projector
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</p>
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<br><p>Related:
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<a href="getprojectorfov.html">GetProjectorFOV</a>
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</p>
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<p>
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</body>
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</html>
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doc/doc_files/setprojectortarget.html
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doc/doc_files/setprojectortarget.html
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<!DOCTYPE html>
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<html>
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<head>
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<link rel="stylesheet" href="style.css">
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<meta content="text/html; charset=UTF-8" http-equiv="content-type">
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<title>SetProjectorTarget [RCBasic Doc] </title>
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</head>
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<body>
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<p><h2>Sub SetProjectorTarget(actor, x, y, z) </h2></p>
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<p>
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Set the point a projector is pointed at
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</p>
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<p>
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</body>
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</html>
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doc/doc_files/setsceneambientcolor.html
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doc/doc_files/setsceneambientcolor.html
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<!DOCTYPE html>
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<html>
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<head>
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<link rel="stylesheet" href="style.css">
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<meta content="text/html; charset=UTF-8" http-equiv="content-type">
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<title>SetSceneAmbientColor [RCBasic Doc] </title>
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</head>
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<body>
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<p><h2>Sub SetSceneAmbientColor(color) </h2></p>
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<p>
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Sets the ambient light color of the scene
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</p>
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<br><p>Related:
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<a href="getsceneambientcolor.html">GetSceneAmbientColor</a>
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</p>
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<p>
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</body>
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</html>
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doc/doc_files/setsceneshadowcolor.html
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doc/doc_files/setsceneshadowcolor.html
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<!DOCTYPE html>
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<html>
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<head>
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<link rel="stylesheet" href="style.css">
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<meta content="text/html; charset=UTF-8" http-equiv="content-type">
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<title>SetSceneShadowColor [RCBasic Doc] </title>
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</head>
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<body>
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<p><h2>Sub SetSceneShadowColor(color) </h2></p>
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<p>
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Sets the shadow color of the scene
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</p>
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<br><p>Related:
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<a href="getsceneshadowcolor.html">GetSceneShadowColor</a>
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</p>
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<p>
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</body>
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</html>
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