Set canvas render material for sprites
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@@ -26,12 +26,12 @@
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<br>
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</p>
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<p>
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The mesh preview window has the same controls as the material preview.
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The mesh preview window has the same controls as the material preview. Hold the middle mouse button down and move the mouse left/right to rotate around the mesh.
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</p>
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<p>
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Hold the middle mouse button down and move the mouse left/right to rotate around the mesh.
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In the ID panel, you can set the ID and choose a separate mesh for collision data.
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</p>
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<p><img src="images/serenity_mesh_editor.png" width=640 height=400></p>
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<p><img src="images/mesh_id_panel.png" width=750 height=150></p>
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<ol>
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<li>
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ID - Must be a valid RCBasic variable
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@@ -40,16 +40,52 @@
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File - The file the mesh was loaded from
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</li>
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<li>
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Materials - Add materials and set them
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Collider - You can select another mesh to use for collision geometry
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</li>
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</ol>
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<p>
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<br>
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</p>
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<p>
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The material panel is where you can set materials for a mesh.
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</p>
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<p><img src="images/mesh_material_panel.png" width=600 height=240></p>
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<ol>
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<li>
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Animations - Add and remove animations from mesh
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Add - Add a material to the mesh
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<ul>
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<li>
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NOTE: MD2 meshes will load default animations
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Meshes can have more than one material if there are multiple materials on the 3D model
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</li>
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</ul>
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</li>
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<li>
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Remove - Removes the selected mesh
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</li>
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<li>
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Set/UnSet - Sets or Clears a material slot
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</li>
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</ol>
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<p>
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<br>
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</p>
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<p>
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The animation panel is pretty simplistic. You can't modify any frames. You only assign which frames belong to an animation ID for reference in your project.
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</p>
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<p><img src="images/mesh_animation_panel.png" width=600 height=240></p>
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<ol>
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<li>
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Animation ID - This is the name you want attached to the animation
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</li>
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<li>
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Start Frame - The first frame of the animation
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</li>
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<li>
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End Frame - The last frame of the animation
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</li>
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<li>
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Speed - The speed in frames per second of the animation
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</li>
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</ol>
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<p>
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