Set canvas render material for sprites
This commit is contained in:
@@ -10,17 +10,36 @@ The mesh editor performs the following functions
|
||||
<br>
|
||||
|
||||
The mesh preview window has the same controls as the material preview.
|
||||
|
||||
Hold the middle mouse button down and move the mouse left/right to rotate around the mesh.
|
||||
|
||||
#image "images/serenity_mesh_editor.png", w=640, h=400
|
||||
|
||||
In the ID panel, you can set the ID and choose a separate mesh for collision data.
|
||||
#image "images/mesh_id_panel.png", w=750, h=150
|
||||
#list ol
|
||||
#li ID - Must be a valid RCBasic variable
|
||||
#li File - The file the mesh was loaded from
|
||||
#li Materials - Add materials and set them
|
||||
#li Animations - Add and remove animations from mesh
|
||||
#list ul
|
||||
#li NOTE: MD2 meshes will load default animations
|
||||
#/list
|
||||
#li Collider - You can select another mesh to use for collision geometry
|
||||
#/list
|
||||
<br>
|
||||
|
||||
|
||||
The material panel is where you can set materials for a mesh.
|
||||
#image "images/mesh_material_panel.png", w=600, h=240
|
||||
#list ol
|
||||
#li Add - Add a material to the mesh
|
||||
#list ul
|
||||
#li Meshes can have more than one material if there are multiple materials on the 3D model
|
||||
#/list
|
||||
#li Remove - Removes the selected mesh
|
||||
#li Set/UnSet - Sets or Clears a material slot
|
||||
#/list
|
||||
<br>
|
||||
|
||||
The animation panel is pretty simplistic. You can't modify any frames. You only assign which frames belong to an animation ID for reference in your project.
|
||||
#image "images/mesh_animation_panel.png", w=600, h=240
|
||||
#list ol
|
||||
#li Animation ID - This is the name you want attached to the animation
|
||||
#li Start Frame - The first frame of the animation
|
||||
#li End Frame - The last frame of the animation
|
||||
#li Speed - The speed in frames per second of the animation
|
||||
#/list
|
||||
|
||||
Reference in New Issue
Block a user