Set canvas render material for sprites

This commit is contained in:
n00b87
2025-08-31 21:50:38 -05:00
parent a25b4ad6ec
commit bfdff4207a
24 changed files with 1446 additions and 1119 deletions

View File

@@ -10,17 +10,36 @@ The mesh editor performs the following functions
<br>
The mesh preview window has the same controls as the material preview.
Hold the middle mouse button down and move the mouse left/right to rotate around the mesh.
#image "images/serenity_mesh_editor.png", w=640, h=400
In the ID panel, you can set the ID and choose a separate mesh for collision data.
#image "images/mesh_id_panel.png", w=750, h=150
#list ol
#li ID - Must be a valid RCBasic variable
#li File - The file the mesh was loaded from
#li Materials - Add materials and set them
#li Animations - Add and remove animations from mesh
#list ul
#li NOTE: MD2 meshes will load default animations
#/list
#li Collider - You can select another mesh to use for collision geometry
#/list
<br>
The material panel is where you can set materials for a mesh.
#image "images/mesh_material_panel.png", w=600, h=240
#list ol
#li Add - Add a material to the mesh
#list ul
#li Meshes can have more than one material if there are multiple materials on the 3D model
#/list
#li Remove - Removes the selected mesh
#li Set/UnSet - Sets or Clears a material slot
#/list
<br>
The animation panel is pretty simplistic. You can't modify any frames. You only assign which frames belong to an animation ID for reference in your project.
#image "images/mesh_animation_panel.png", w=600, h=240
#list ol
#li Animation ID - This is the name you want attached to the animation
#li Start Frame - The first frame of the animation
#li End Frame - The last frame of the animation
#li Speed - The speed in frames per second of the animation
#/list