Fixed looping animations for actors

This commit is contained in:
n00b
2024-11-15 22:19:40 -05:00
parent 378c25ffde
commit c085150def
9 changed files with 1448 additions and 1047 deletions

View File

@@ -4,3 +4,5 @@ sub AddSceneSkyDomeEx( img, horiRes, vertRes, txPercentage, spherePercentage, ra
sub RemoveSceneSky( )
sub SetWorld3DMaxSubSteps( steps )
sub SetWorld3DTimeStep( ts )
function GetWorld3DMaxSubSteps()
function GetWorld3DTimeStep()

View File

@@ -30,3 +30,22 @@ sub setSpriteAwake( spr_id, flag)
function spriteIsAwake( spr_id)
sub setSpriteFixedRotation( spr_id, flag)
function spriteIsFixedRotation( spr_id)
sub SetSpriteDensity( spr_id, density )
function GetSpriteDensity( spr_id )
sub SetSpriteFriction( spr_id, friction )
function GetSpriteFriction( spr_id )
sub SetSpriteRestitution( spr_id, restitution )
function GetSpriteRestitution( spr_id )
sub SetSpriteRestitutionThreshold( spr_id, threshold )
function GetSpriteRestitutionThreshold( spr_id )
sub GetSpriteAABB( spr_id, ByRef x1, ByRef y1, ByRef x2, ByRef y2 )
sub SetGravity2D( x, y )
sub GetGravity2D( ByRef x, ByRef y )
sub SetWorld2DTimeStep( ts )
sub SetWorld2DVelocityIterations( v )
sub SetWorld2DPositionIterations( p )
function GetWorld2DTimeStep()
function GetWorld2DVelocityIterations()
function GetWorld2DPositionIterations()
sub SetWorld2DAutoClearForces( flag )
function GetWorld2DAutoClearForces()