Fixed looping animations for actors
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@@ -30,3 +30,22 @@ sub setSpriteAwake( spr_id, flag)
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function spriteIsAwake( spr_id)
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sub setSpriteFixedRotation( spr_id, flag)
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function spriteIsFixedRotation( spr_id)
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sub SetSpriteDensity( spr_id, density )
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function GetSpriteDensity( spr_id )
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sub SetSpriteFriction( spr_id, friction )
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function GetSpriteFriction( spr_id )
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sub SetSpriteRestitution( spr_id, restitution )
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function GetSpriteRestitution( spr_id )
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sub SetSpriteRestitutionThreshold( spr_id, threshold )
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function GetSpriteRestitutionThreshold( spr_id )
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sub GetSpriteAABB( spr_id, ByRef x1, ByRef y1, ByRef x2, ByRef y2 )
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sub SetGravity2D( x, y )
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sub GetGravity2D( ByRef x, ByRef y )
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sub SetWorld2DTimeStep( ts )
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sub SetWorld2DVelocityIterations( v )
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sub SetWorld2DPositionIterations( p )
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function GetWorld2DTimeStep()
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function GetWorld2DVelocityIterations()
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function GetWorld2DPositionIterations()
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sub SetWorld2DAutoClearForces( flag )
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function GetWorld2DAutoClearForces()
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