Fixed looping animations for actors
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@@ -307,6 +307,9 @@ int rc_createAnimatedActor(int mesh_id)
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animation.frame_start_time = SDL_GetTicks();
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animation.frame_swap_time = 1000/60;
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rc_actor[actor_id].animation.push_back(animation);
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rc_actor[actor_id].current_animation = 0;
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rc_actor[actor_id].current_animation_loop = 0;
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rc_actor[actor_id].num_animation_loops = 0;
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rc_animEndCallBack* anim_callback = new rc_animEndCallBack();
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anim_callback->ref_actor = &rc_actor[actor_id];
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anim_callback->OnAnimationEnd(node);
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