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@@ -3,4 +3,41 @@
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Returns the source image the sprite renders its frames from
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#code
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isFullScreen = false
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vSync = true
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winWidth = 640
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winHeight = 480
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canViewPortX = 0
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canViewPortY = 0
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OpenWindow("GetSpriteSource", winWidth, winHeight, isFullScreen, vSync)
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sCanvas = OpenCanvasSpriteLayer(canViewPortX, canViewPortY, winWidth, winHeight)
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Canvas(sCanvas)
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DIM frown
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DIM frownW
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DIM frownH
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DIM spSource$
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frowny1 = LoadImage("frowny1.png")
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frowny2 = LoadImage("frowny2.png")
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GetImageSize(frown, frownW, frownH)
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frownSprite = CreateSprite(frown, frownW, frownH)
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SetSpritePosition(frownSprite, 100, 100)
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While Not Key(K_ESCAPE)
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If KEY(K_SPACE) Then
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SetSpriteSource(frownSprite, frowny2)
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End If
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Update()
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spSource$ = STR$(GetSpriteSource(frown))
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Print spSource$
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Wend
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#/code
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#image "images/frowny1.png"
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#image "images/frowny2.png"
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#ref SetSpriteSource CreateSprite
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