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@@ -4,3 +4,42 @@
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Sets the position of the sprite in the canvas
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Note: This is canvas position and not screen position
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#code
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isFullScreen = false
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vSync = true
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winWidth = 640
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winHeight = 480
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canViewPortX = 0
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canViewPortY = 0
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OpenWindow("SetSpritePosition", winWidth, winHeight, isFullScreen, vSync)
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sCanvas = OpenCanvasSpriteLayer(canViewPortX, canViewPortY, winWidth, winHeight)
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Canvas(sCanvas)
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DIM eye
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DIM eyeW
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DIM eyeH
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eyeSpriteX = 100
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eyeSpriteY = 100
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eye = LoadImage("theEye.png")
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GetImageSize(eye, eyeW, eyeH)
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eyeSprite = CreateSprite(eye, eyeW, eyeH)
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SetSpritePosition(eyeSprite, eyeSpriteX, eyeSpriteY) 'Position on the canvas the sprite will initially be drawn.
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speed = 0.4
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While Not Key(K_ESCAPE)
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SetSpritePosition(eyeSprite, eyeSpriteX, eyeSpriteY)
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eyeSpriteX = eyeSpriteX + speed 'Speed will be added to sprites X position, sprite will move to the right gradually
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Update()
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Wend
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#/code
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#image "images/theEye.png"
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#ref OpenCanvasSpriteLayer CreateSprite
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