Return false if SetPostEffect fails

This commit is contained in:
n00b87
2025-11-25 04:46:34 -06:00
parent db80705980
commit dd6de7875e
3 changed files with 13 additions and 674 deletions

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@@ -80,7 +80,7 @@ This is where you create layers and edit layer settings
<p>#4 - Layer Settings
#list ul
#li Type - The type of layer selected. There are 4 types of layers: sprite, tile, canvas 2d, and canvas 3d.
#li Type - The type of layer selected. There are 5 types of layers: sprite, tile, isometric tile, canvas 2d, and canvas 3d.
#li Name - The name of the layer
#li HScroll - The speed the layer scrolls horizontally
#li VScrol - The speed the layer scrolls vertically
@@ -88,6 +88,14 @@ This is where you create layers and edit layer settings
#/list
</p>
<p>#5 - Sprite Layers have extra settings that can be changed.
#list ul
#li Sprite Grid - Grid type can be either SQUARE or ISOMETRIC and determines how sprites move and snap when snap tile movement is enabled.
#li Sort By - This setting will override SpriteZ values and determines the priority sprites are rendered in
#li Order - This determines whether the priority set by Sort By is in ascending or descending order
#li Shape Data - You can use this to have the editor generate the shapes when generating code or just export the shape data so you can handle collision yourself
#/list
</p>
<br>
<h2>Editor Settings</h2>
@@ -116,6 +124,9 @@ This is where you can change editor settings
<h2>Tile Map Tools</h2>
These tools are only usable when a tile layer is selected.
NOTE: There is a subset of these tools available on sprite layers. The sprite layer tools will create a sprite with the selected tiles.
#image "images/nirvana_tilemap_tools.png"
<p>#1 - Tools