Return false if SetPostEffect fails
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@@ -80,7 +80,7 @@ This is where you create layers and edit layer settings
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<p>#4 - Layer Settings
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#list ul
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#li Type - The type of layer selected. There are 4 types of layers: sprite, tile, canvas 2d, and canvas 3d.
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#li Type - The type of layer selected. There are 5 types of layers: sprite, tile, isometric tile, canvas 2d, and canvas 3d.
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#li Name - The name of the layer
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#li HScroll - The speed the layer scrolls horizontally
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#li VScrol - The speed the layer scrolls vertically
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@@ -88,6 +88,14 @@ This is where you create layers and edit layer settings
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#/list
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</p>
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<p>#5 - Sprite Layers have extra settings that can be changed.
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#list ul
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#li Sprite Grid - Grid type can be either SQUARE or ISOMETRIC and determines how sprites move and snap when snap tile movement is enabled.
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#li Sort By - This setting will override SpriteZ values and determines the priority sprites are rendered in
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#li Order - This determines whether the priority set by Sort By is in ascending or descending order
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#li Shape Data - You can use this to have the editor generate the shapes when generating code or just export the shape data so you can handle collision yourself
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#/list
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</p>
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<br>
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<h2>Editor Settings</h2>
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@@ -116,6 +124,9 @@ This is where you can change editor settings
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<h2>Tile Map Tools</h2>
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These tools are only usable when a tile layer is selected.
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NOTE: There is a subset of these tools available on sprite layers. The sprite layer tools will create a sprite with the selected tiles.
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#image "images/nirvana_tilemap_tools.png"
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<p>#1 - Tools
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