Fixed possible memory leak when using 3D primitives

This commit is contained in:
n00b87
2025-11-08 20:25:06 -06:00
parent 92af3e4772
commit e5deb6bc86

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@@ -532,18 +532,18 @@ bool rc_update()
rc_physics3D.world->stepSimulation(rc_physics3D.DeltaTime*0.001f, rc_physics3D.maxSubSteps, fixed_timestep); rc_physics3D.world->stepSimulation(rc_physics3D.DeltaTime*0.001f, rc_physics3D.maxSubSteps, fixed_timestep);
} }
for(int i = 0; i < rc_canvas.size(); i++) for(int canvas_id = 0; canvas_id < rc_canvas.size(); i++)
{ {
if(rc_canvas[i].show3D) if(rc_canvas[canvas_id].show3D)
{ {
VideoDriver->setRenderTarget(rc_canvas[i].texture, true, true, irr::video::SColor(255,120,120,120)); VideoDriver->setRenderTarget(rc_canvas[canvas_id].texture, true, true, irr::video::SColor(255,120,120,120));
if(rc_canvas[i].camera.camera) if(rc_canvas[canvas_id].camera.camera)
SceneManager->setActiveCamera(rc_canvas[i].camera.camera); SceneManager->setActiveCamera(rc_canvas[canvas_id].camera.camera);
rc_canvas[i].camera.update(); rc_canvas[canvas_id].camera.update();
VideoDriver->setViewPort(irr::core::rect<irr::s32>(0,0,rc_canvas[i].texture->getSize().Width,rc_canvas[i].texture->getSize().Height)); VideoDriver->setViewPort(irr::core::rect<irr::s32>(0,0,rc_canvas[canvas_id].texture->getSize().Width,rc_canvas[canvas_id].texture->getSize().Height));
//irr::core::rect viewport(irr::core::position, rc_canvas[i].viewport.dimension); //irr::core::rect viewport(irr::core::position, rc_canvas[i].viewport.dimension);
//VideoDriver->setViewPort(viewport); //VideoDriver->setViewPort(viewport);