Fixed Memory Leak in Collision Callback
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@@ -1,7 +1,7 @@
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sub SetGravity3D(x, y, z)
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sub GetGravity3D(ByRef x, ByRef y, ByRef z)
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sub SetActorCollisionShape( actor, shape_type, mass)
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function GetActorCollisionShape(actor)
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sub SetActorShape( actor, shape_type, mass)
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function GetActorShape(actor)
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sub SetActorSolid(actor, flag)
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function ActorIsSolid(actor)
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function GetActorCollision(actor1, actor2)
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