Fixed Memory Leak in Collision Callback
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@@ -168,7 +168,7 @@ void rc_setActorCollisionShape(int actor_id, int shape_type, double mass)
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break;
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default:
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std::cout << "SetActorCollisionShape Error: Invalid shape_type parameter" << std::endl;
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std::cout << "SetActorShape Error: Invalid shape_type parameter" << std::endl;
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}
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if(rc_actor[actor_id].physics.rigid_body)
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