Fixed Memory Leak in Collision Callback

This commit is contained in:
n00b
2025-05-21 19:45:56 -04:00
parent daac85c26a
commit e7da6b745c
25 changed files with 1510 additions and 1283 deletions

View File

@@ -1115,6 +1115,7 @@ int rc_canvasOpen(int w, int h, int vx, int vy, int vw, int vh, int mode, int ca
void rc_canvasClose(int canvas_id)
{
//std::cout << "Delete Canvas: " << canvas_id << std::endl;
if(canvas_id <= 0 || canvas_id >= rc_canvas.size()) //canvas 0 is being excluded because its the back buffer
return;
@@ -1142,8 +1143,11 @@ void rc_canvasClose(int canvas_id)
for(int i = 0; i < rc_canvas[canvas_id].sprite_id.size(); i++)
{
int spr_id = rc_canvas[canvas_id].sprite_id[i];
rc_sprite[spr_id].active = false;
rc_sprite[spr_id].physics.body = NULL;
if(spr_id >= 0 && spr_id < rc_sprite.size())
{
rc_sprite[spr_id].active = false;
rc_sprite[spr_id].physics.body = NULL;
}
}
rc_canvas[canvas_id].sprite_id.clear();