Fixed Memory Leak in Collision Callback
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@@ -695,6 +695,8 @@ void myTickCallback2(btSoftRigidDynamicsWorld* dynamicsWorld, btScalar timeStep)
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rc_collisions.push_back(collision);
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rc_actor[actorA].physics.collisions.push_back(c_index);
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rc_actor[actorB].physics.collisions.push_back(c_index);
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delete manifold;
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}
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for(int i = 0; i < rc_actor.size(); i++)
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