Set fixed timestep to delta time by default
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@@ -328,7 +328,8 @@ bool rc_windowOpenEx(std::string title, int x, int y, int w, int h, uint32_t win
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rc_physics3D.TimeStamp = SDL_GetTicks(); //device->getTimer()->getTime();
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rc_physics3D.maxSubSteps = 1;
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rc_physics3D.fixedTimeStep = irr::f32(1.) / irr::f64(60.);
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//rc_physics3D.fixedTimeStep = irr::f32(1.) / irr::f64(60.);
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rc_physics3D.fixedTimeStep = -1;
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rc_physics3D.world->setInternalTickCallback((btInternalTickCallback)myTickCallback2);
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@@ -3047,7 +3048,8 @@ void rc_preUpdate()
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//rc_physics3D.TimeStamp = device->getTimer()->getTime();
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rc_physics3D.DeltaTime = SDL_GetTicks() - rc_physics3D.TimeStamp;
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rc_physics3D.TimeStamp = SDL_GetTicks();
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rc_physics3D.world->stepSimulation(rc_physics3D.DeltaTime*0.001f, rc_physics3D.maxSubSteps, rc_physics3D.fixedTimeStep);
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float fixed_timestep = rc_physics3D.fixedTimeStep < 0 ? rc_physics3D.DeltaTime*0.001f : rc_physics3D.fixedTimeStep;
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rc_physics3D.world->stepSimulation(rc_physics3D.DeltaTime*0.001f, rc_physics3D.maxSubSteps, fixed_timestep);
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for(int i = 0; i < rc_canvas.size(); i++)
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{
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@@ -3459,7 +3461,8 @@ bool rc_update()
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//rc_physics3D.TimeStamp = device->getTimer()->getTime();
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rc_physics3D.DeltaTime = SDL_GetTicks() - rc_physics3D.TimeStamp;
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rc_physics3D.TimeStamp = SDL_GetTicks();
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rc_physics3D.world->stepSimulation(rc_physics3D.DeltaTime*0.001f, rc_physics3D.maxSubSteps, rc_physics3D.fixedTimeStep);
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float fixed_timestep = rc_physics3D.fixedTimeStep < 0 ? rc_physics3D.DeltaTime*0.001f : rc_physics3D.fixedTimeStep;
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rc_physics3D.world->stepSimulation(rc_physics3D.DeltaTime*0.001f, rc_physics3D.maxSubSteps, fixed_timestep);
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}
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for(int i = 0; i < rc_canvas.size(); i++)
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