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1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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101e6a34c7 |
@@ -7,12 +7,11 @@
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</head>
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<body>
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<p><h2>Function Abs(n) </h2></p>
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<p><h2>function Abs(n) </h2></p>
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<p>
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Returns the absolute value of n
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</p>
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<p>
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</p>
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</body>
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</html>
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@@ -7,12 +7,11 @@
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</head>
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<body>
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<p><h2>Function AccelName$(accel_num) </h2></p>
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<p><h2>function AccelName$(accel_num) </h2></p>
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<p>
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Returns the name of an accelerometer
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</p>
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<p>
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</p>
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</body>
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</html>
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@@ -7,12 +7,11 @@
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</head>
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<body>
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<p><h2>Function Acos(n) </h2></p>
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<p><h2>function Acos(n) </h2></p>
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<p>
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Returns the Arcosine of n
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</p>
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<p>
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</p>
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</body>
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</html>
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@@ -7,7 +7,7 @@
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</head>
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<body>
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<p><h2>Function ActiveCanvas() </h2></p>
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<p><h2>function ActiveCanvas() </h2></p>
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<p>
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Returns the canvas that drawing commands are currently applied to
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</p>
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@@ -28,7 +28,6 @@
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<span class="rc_keyword">End</span> <span class="rc_keyword">If</span> <br>
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</code></p>
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<p>
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</p>
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</body>
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</html>
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@@ -1,30 +0,0 @@
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<!DOCTYPE html>
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<html>
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<head>
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<link rel="stylesheet" href="style.css">
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<meta content="text/html; charset=UTF-8" http-equiv="content-type">
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<title>ActiveFont [RCBasic Doc] </title>
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</head>
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<body>
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<p><h2>Function ActiveFont() </h2></p>
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<p>
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Returns the current font that will be used with DrawText
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</p>
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<p id="rc_code"><code>
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test_font = LoadFont<b>(</b><span class="rc_string">"test_font.ttf"</span>, <span class="rc_number">12</span><b>)</b> <br>
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SetFont<b>(</b>test_font<b>)</b> <br>
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<span class="rc_keyword">If</span> ActiveFont<b>(</b><b>)</b> = test_font <span class="rc_keyword">Then</span> <br>
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<span class="rc_keyword">Print</span> <span class="rc_string">"Test Font is active"</span> <br>
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<span class="rc_keyword">End</span> <span class="rc_keyword">If</span> <br>
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</code></p>
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<br><p>Related:
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<a href="loadfont.html">LoadFont</a>
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<a href="setfont.html">SetFont</a>
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<a href="drawtext.html">DrawText</a>
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</p>
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<p>
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</p>
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</body>
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</html>
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@@ -7,7 +7,7 @@
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</head>
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<body>
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<p><h2>Function ActorAnimationIsPlaying(actor) </h2></p>
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<p><h2>function ActorAnimationIsPlaying(actor) </h2></p>
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<p>
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Returns true if an actor is currently playing an animation
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</p>
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@@ -15,7 +15,6 @@
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Note: If the number of loops in the animation is set to -1 then this will always be true since it does not return false until it plays the last frame in the last loop
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</p>
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<p>
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</p>
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</body>
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</html>
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@@ -7,12 +7,11 @@
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</head>
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<body>
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<p><h2>Function ActorExists( actor ) </h2></p>
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<p><h2>function ActorExists( actor ) </h2></p>
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<p>
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Returns true if the id passed is a valid actor
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</p>
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<p>
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</p>
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</body>
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</html>
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@@ -7,7 +7,7 @@
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</head>
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<body>
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<p><h2>Function ActorIsSolid(actor) </h2></p>
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<p><h2>function ActorIsSolid(actor) </h2></p>
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<p>
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Returns true or false depending on if physics and collision response applies to an actor.
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</p>
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@@ -23,7 +23,6 @@
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<br>
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#ref SetActorSolid <br>
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<br>
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<br>
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</body>
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</html>
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@@ -7,7 +7,7 @@
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</head>
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<body>
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<p><h2>Function ActorIsVisible( actor ) </h2></p>
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<p><h2>function ActorIsVisible( actor ) </h2></p>
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<p>
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Returns true if an actor is visible
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</p>
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@@ -21,7 +21,6 @@
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<a href="setactorvisible.html">SetActorVisible</a>
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</p>
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<p>
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</p>
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</body>
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</html>
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@@ -7,7 +7,7 @@
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</head>
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<body>
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<p><h2>Sub AddActorShadow( actor ) </h2></p>
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<p><h2>sub AddActorShadow( actor ) </h2></p>
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<p>
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Cast a shadow on an actor during lighting calculations
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</p>
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@@ -18,7 +18,6 @@
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<a href="removeactorshadow.html">RemoveActorShadow</a>
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</p>
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<p>
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</p>
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</body>
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</html>
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@@ -1,27 +0,0 @@
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<!DOCTYPE html>
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<html>
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<head>
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<link rel="stylesheet" href="style.css">
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<meta content="text/html; charset=UTF-8" http-equiv="content-type">
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<title>AddCompositeChild [RCBasic Doc] </title>
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</head>
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<body>
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<p><h2>Function AddCompositeChild(actor, child_actor, t_matrix) </h2></p>
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<p>
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Adds a child Actor to a composite actor.
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</p>
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<p>
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Returns the child index in the composite actor.
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</p>
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<p>
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NOTE: Reference the included Composite Demo for an example
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</p>
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<br><p>Related:
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<a href="createcompositeactor.html">CreateCompositeActor</a>
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</p>
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<p>
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</p>
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</body>
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</html>
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@@ -7,12 +7,11 @@
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</head>
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<body>
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<p><h2>Function AddMatrix(mA, mB, mC) </h2></p>
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<p><h2>function AddMatrix(mA, mB, mC) </h2></p>
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<p>
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Adds matrix mA to matrix mB and stores the results in mC
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</p>
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<p>
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</p>
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</body>
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</html>
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@@ -7,7 +7,7 @@
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</head>
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<body>
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<p><h2>Sub AddMeshBuffer( mesh, vertex_count, ByRef vertex_data, ByRef normal_data, ByRef uv_data, index_count, ByRef index_data ) </h2></p>
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<p><h2>sub AddMeshBuffer( mesh, vertex_count, ByRef vertex_data, ByRef normal_data, ByRef uv_data, index_count, ByRef index_data ) </h2></p>
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<p>
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Sets the vertices, normals, and texture coordinates for a mesh
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</p>
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@@ -15,7 +15,6 @@
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<a href="createmesh.html">CreateMesh</a>
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</p>
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<p>
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</p>
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</body>
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</html>
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@@ -1,27 +0,0 @@
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<!DOCTYPE html>
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<html>
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<head>
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<link rel="stylesheet" href="style.css">
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<meta content="text/html; charset=UTF-8" http-equiv="content-type">
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<title>AddProjectorEffectActor [RCBasic Doc] </title>
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</head>
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<body>
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<p><h2>Function AddProjectorEffectActor(actor, tgt_actor) </h2></p>
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<p>
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Add an effect actor from a projector.
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</p>
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<p>
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Returns the index of the effect actor in the projector.
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</p>
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<p>
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Refer to the included Projector Demo for an example
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</p>
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<br><p>Related:
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<a href="removeprojectoreffectactor.html">RemoveProjectorEffectActor</a>
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</p>
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<p>
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</p>
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</body>
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</html>
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@@ -7,7 +7,7 @@
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</head>
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<body>
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<p><h2>Sub AddSceneSkyBox( img_top, img_bottom, img_left, img_right, img_front, img_back) </h2></p>
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<p><h2>sub AddSceneSkyBox( img_top, img_bottom, img_left, img_right, img_front, img_back) </h2></p>
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<p>
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Generates a skybox based on the provided images.
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</p>
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@@ -16,7 +16,6 @@
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<a href="addsceneskydomeex.html">AddSceneSkyDomeEx</a>
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</p>
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<p>
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</p>
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</body>
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</html>
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@@ -7,7 +7,7 @@
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</head>
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<body>
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<p><h2>Sub AddSceneSkyDome( img ) </h2></p>
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<p><h2>sub AddSceneSkyDome( img ) </h2></p>
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<p>
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Adds a sky dome to the scene
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</p>
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@@ -15,7 +15,6 @@
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<a href="addsceneskydomeex.html">AddSceneSkyDomeEx</a>
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</p>
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<p>
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</p>
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</body>
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</html>
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@@ -7,7 +7,7 @@
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</head>
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<body>
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<p><h2>Sub AddSceneSkyDomeEx( img, horiRes, vertRes, txPercentage, spherePercentage, radius) </h2></p>
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<p><h2>sub AddSceneSkyDomeEx( img, horiRes, vertRes, txPercentage, spherePercentage, radius) </h2></p>
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<p>
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Adds a sky dome to the scene
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</p>
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@@ -36,7 +36,6 @@
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<a href="addsceneskydome.html">AddSceneSkyDome</a>
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</p>
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<p>
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</p>
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</body>
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</html>
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@@ -1,21 +0,0 @@
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<!DOCTYPE html>
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<html>
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<head>
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<link rel="stylesheet" href="style.css">
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<meta content="text/html; charset=UTF-8" http-equiv="content-type">
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<title>AddSpriteChild [RCBasic Doc] </title>
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</head>
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<body>
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<p><h2>Function AddSpriteChild(sprite, child_sprite, x, y) </h2></p>
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<p>
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Adds a sprite as a child to another sprite. Child sprite is offset by given position.
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</p>
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<br><p>Related:
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<a href="removespritechild.html">RemoveSpriteChild</a>
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</p>
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<p>
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</p>
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</body>
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</html>
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@@ -1,27 +0,0 @@
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<!DOCTYPE html>
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<html>
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<head>
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<link rel="stylesheet" href="style.css">
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<meta content="text/html; charset=UTF-8" http-equiv="content-type">
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<title>AddVehicleWheel [RCBasic Doc] </title>
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</head>
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<body>
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<p><h2>Function AddVehicleWheel( actor, wheel_actor, is_front_wheel ) </h2></p>
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<p>
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Add a wheel to a vehicle actor
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</p>
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<p>
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is_front_wheel sets whether it should be considered a front wheel for physics and control
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</p>
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<p>
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NOTE: Once an actor is set as a wheel, the vehicle controls all transforms for the actor
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</p>
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<br><p>Related:
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<a href="createvehicleactor.html">CreateVehicleActor</a>
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</p>
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<p>
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</p>
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</body>
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</html>
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@@ -7,12 +7,11 @@
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</head>
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<body>
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<p><h2>Function AdjointMatrix(mA, mB) </h2></p>
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<p><h2>function AdjointMatrix(mA, mB) </h2></p>
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<p>
|
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Stores the adjoint matrix of mA in mB
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</p>
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<p>
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</p>
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</body>
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</html>
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@@ -7,12 +7,11 @@
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</head>
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<body>
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<p><h2>Function AndBit(a,b) </h2></p>
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<p><h2>function AndBit(a,b) </h2></p>
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<p>
|
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Returns the bitwise AND operation of 2 numbers
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</p>
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<p>
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</p>
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</body>
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</html>
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@@ -7,7 +7,7 @@
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</head>
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<body>
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<p><h2>Function Android_GetExternalStoragePath$() </h2></p>
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<p><h2>function Android_GetExternalStoragePath$() </h2></p>
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<p>
|
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Returns the designated external storage path
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</p>
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@@ -16,7 +16,6 @@
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<a href="android_getinternalstoragepath.html">Android_GetInternalStoragePath$</a>
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</p>
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<p>
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</p>
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</body>
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</html>
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@@ -7,7 +7,7 @@
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</head>
|
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<body>
|
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<p><h2>Function Android_GetExternalStorageState() </h2></p>
|
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<p><h2>function Android_GetExternalStorageState() </h2></p>
|
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<p>
|
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Returns a bitmask of these values:
|
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</p>
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@@ -29,7 +29,6 @@
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<a href="android_getinternalstoragepath.html">Android_GetInternalStoragePath$</a>
|
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</p>
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<p>
|
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</p>
|
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</body>
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</html>
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@@ -7,7 +7,7 @@
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</head>
|
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<body>
|
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<p><h2>Function Android_GetInternalStoragePath$() </h2></p>
|
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<p><h2>function Android_GetInternalStoragePath$() </h2></p>
|
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<p>
|
||||
Returns the internal storage path
|
||||
</p>
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@@ -16,7 +16,6 @@
|
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<a href="android_getexternalstoragepath.html">Android_GetExternalStoragePath$</a>
|
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</p>
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<p>
|
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</p>
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|
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</body>
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</html>
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@@ -7,7 +7,7 @@
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</head>
|
||||
|
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<body>
|
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<p><h2>Function Android_JNI_Message$(arg$) </h2></p>
|
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<p><h2>function Android_JNI_Message$(arg$) </h2></p>
|
||||
<p>
|
||||
Passes arg$ to the rcbasic_android_interface() method in the java code for your android app. The java method returns a string.
|
||||
</p>
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@@ -15,7 +15,6 @@
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<a href="runtime_utility_message.html">Runtime_Utility_Message$</a>
|
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</p>
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<p>
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</p>
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</body>
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</html>
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@@ -7,7 +7,7 @@
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</head>
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<body>
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<p><h2>Sub ApplyActorCentralForceLocal( actor, x, y, z) </h2></p>
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<p><h2>sub ApplyActorCentralForceLocal( actor, x, y, z) </h2></p>
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<p>
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Applies a force to the center of mass of an actor in local coordinate space. This force impacts the linear velocity of the object without affecting its rotation.
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</p>
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@@ -22,7 +22,6 @@
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<a href="applyactorcentralimpulseworld.html">ApplyActorCentralImpulseWorld</a>
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</p>
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<p>
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</p>
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</body>
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</html>
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@@ -7,7 +7,7 @@
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</head>
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<body>
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<p><h2>Sub ApplyActorCentralForceWorld( actor, x, y, z) </h2></p>
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<p><h2>sub ApplyActorCentralForceWorld( actor, x, y, z) </h2></p>
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<p>
|
||||
Applies a force to the center of mass of an actor in world coordinate space. This force impacts the linear velocity of the object without affecting its rotation.
|
||||
</p>
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@@ -22,7 +22,6 @@
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||||
<a href="applyactorcentralimpulseworld.html">ApplyActorCentralImpulseWorld</a>
|
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</p>
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<p>
|
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</p>
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</body>
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</html>
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@@ -7,7 +7,7 @@
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</head>
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<body>
|
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<p><h2>Sub ApplyActorCentralImpulseLocal( actor, x, y, z) </h2></p>
|
||||
<p><h2>sub ApplyActorCentralImpulseLocal( actor, x, y, z) </h2></p>
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||||
<p>
|
||||
Applies an impulse directly to the center of mass of an actor. An impulse differs from a continuous force in that it applies an immediate, short-duration change to the velocity of the actor. It affects the linear velocity but does not generate rotational effects (since it's applied to the center of mass).
|
||||
</p>
|
||||
@@ -22,7 +22,6 @@
|
||||
<a href="applyactorcentralimpulseworld.html">ApplyActorCentralImpulseWorld</a>
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,7 +7,7 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Sub ApplyActorCentralImpulseWorld( actor, x, y, z) </h2></p>
|
||||
<p><h2>sub ApplyActorCentralImpulseWorld( actor, x, y, z) </h2></p>
|
||||
<p>
|
||||
Applies an impulse directly to the center of mass of an actor. An impulse differs from a continuous force in that it applies an immediate, short-duration change to the velocity of the actor. It affects the linear velocity but does not generate rotational effects (since it's applied to the center of mass).
|
||||
</p>
|
||||
@@ -22,7 +22,6 @@
|
||||
<a href="applyactorcentralimpulselocal.html">ApplyActorCentralImpulseLocal</a>
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,7 +7,7 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Sub ApplyActorDamping( actor, timeStep) </h2></p>
|
||||
<p><h2>sub ApplyActorDamping( actor, timeStep) </h2></p>
|
||||
<p>
|
||||
Reduces the velocity of an actor over time, simulating the effect of friction or air resistance.
|
||||
</p>
|
||||
@@ -33,7 +33,6 @@
|
||||
<a href="getactorangulardamping.html">getActorAngularDamping</a>
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,7 +7,7 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Sub ApplyActorForceLocal( actor, x, y, z, rel_x, rel_y, rel_z) </h2></p>
|
||||
<p><h2>sub ApplyActorForceLocal( actor, x, y, z, rel_x, rel_y, rel_z) </h2></p>
|
||||
<p>
|
||||
Applies a force to an actor at a specific point. Unlike ApplyActorCentralForce(local/world), which applies force only at the center of mass (affecting linear velocity), this can generate both linear motion and rotation (torque), depending on where the force is applied relative to the center of mass.
|
||||
</p>
|
||||
@@ -25,7 +25,6 @@
|
||||
<a href="applyactorcentralforceworld.html">ApplyActorCentralForceWorld</a>
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,7 +7,7 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Sub ApplyActorForceWorld( actor, x, y, z, rel_x, rel_y, rel_z) </h2></p>
|
||||
<p><h2>sub ApplyActorForceWorld( actor, x, y, z, rel_x, rel_y, rel_z) </h2></p>
|
||||
<p>
|
||||
Applies a force to an actor at a specific point. Unlike ApplyActorCentralForce(local/world), which applies force only at the center of mass (affecting linear velocity), this can generate both linear motion and rotation (torque), depending on where the force is applied relative to the center of mass.
|
||||
</p>
|
||||
@@ -25,7 +25,6 @@
|
||||
<a href="applyactorcentralforceworld.html">ApplyActorCentralForceWorld</a>
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,7 +7,7 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Sub ApplyActorImpulseLocal( actor, x, y, z, rel_x, rel_y, rel_z) </h2></p>
|
||||
<p><h2>sub ApplyActorImpulseLocal( actor, x, y, z, rel_x, rel_y, rel_z) </h2></p>
|
||||
<p>
|
||||
Applies an impulse to an actor at a specific point. Unlike ApplyActorCentralImpulse(local/world), which applies impulse only at the center of mass (affecting linear velocity), this can generate both linear motion and rotation (torque), depending on where the force is applied relative to the center of mass.
|
||||
</p>
|
||||
@@ -25,7 +25,6 @@
|
||||
<a href="applyactorforceworld.html">ApplyActorForceWorld</a>
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -25,7 +25,6 @@
|
||||
<a href="applyactorforceworld.html">ApplyActorForceWorld</a>
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -21,7 +21,6 @@
|
||||
<a href="applyactortorqueimpulseworld.html">ApplyActorTorqueImpulseWorld</a>
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -21,7 +21,6 @@
|
||||
<a href="applyactortorqueimpulselocal.html">ApplyActorTorqueImpulseLocal</a>
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -22,7 +22,6 @@
|
||||
<a href="applyactortorqueimpulseworld.html">ApplyActorTorqueImpulseWorld</a>
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -22,7 +22,6 @@
|
||||
<a href="applyactortorqueimpulseworld.html">ApplyActorTorqueImpulseWorld</a>
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -1,21 +0,0 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<link rel="stylesheet" href="style.css">
|
||||
<meta content="text/html; charset=UTF-8" http-equiv="content-type">
|
||||
<title>ApplyWheelEngineForce [RCBasic Doc] </title>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Sub ApplyWheelEngineForce( actor, wheel, force ) </h2></p>
|
||||
<p>
|
||||
Apply force to a wheel.
|
||||
</p>
|
||||
<p>
|
||||
NOTE: For movement, you can apply force to a vehicle the same way you apply it to any actor. Refer to the actor physics section for documentation on that.
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,7 +7,7 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Sub ArrayCopy(ByRef src, ByRef dst) </h2></p>
|
||||
<p><h2>sub ArrayCopy(ByRef src, ByRef dst) </h2></p>
|
||||
<p>
|
||||
Copies the contents of src array to dst array
|
||||
</p>
|
||||
@@ -20,7 +20,6 @@
|
||||
<a href="arrayfill.html">ArrayFill</a>
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,7 +7,7 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Function ArrayDim(ByRef id) </h2></p>
|
||||
<p><h2>function ArrayDim(Byref id) </h2></p>
|
||||
<p>
|
||||
Returns the number of dimensions in an array
|
||||
</p>
|
||||
@@ -17,7 +17,6 @@
|
||||
<a href="arraysize.html">ArraySize</a>
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -17,7 +17,6 @@
|
||||
<a href="arraysize.html">ArraySize</a>
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -56,7 +56,6 @@
|
||||
Y<b>[</b><span class="rc_number">1</span>, <span class="rc_number">2</span>, <span class="rc_number">3</span><b>]</b> = <span class="rc_number">6</span> <span class="rc_comment">'(This line sets the 4th value of the 3rd index in the 2nd index in the array to 6. That was a mouth full. ) </span><br>
|
||||
</code></p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,7 +7,7 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Function ArraySize(ByRef id, array_dim) </h2></p>
|
||||
<p><h2>Function ArraySize(Byref id, array_dim) </h2></p>
|
||||
<p>
|
||||
Returns the number of elements in the given dimension of an array
|
||||
</p>
|
||||
@@ -17,7 +17,6 @@
|
||||
<a href="arrayfill.html">ArrayFill</a>
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -12,7 +12,6 @@
|
||||
Returns the ASCII value of a character.
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -12,7 +12,6 @@
|
||||
Returns the ArcSine of a number.
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -12,7 +12,6 @@
|
||||
Returns the ArcTangent of a number.
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -12,7 +12,6 @@
|
||||
Returns the ArcTangent of x and y
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,7 +7,7 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Function AugmentMatrix(mA, mB, mC) </h2></p>
|
||||
<p><h2>function AugmentMatrix(mA, mB, mC) </h2></p>
|
||||
<p>
|
||||
Appends the columns of matrix mB onto matrix mA and stores the result in mC.
|
||||
</p>
|
||||
@@ -15,7 +15,6 @@
|
||||
NOTE: Must mA and mB must be the same number of rows.
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,12 +7,11 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Function Bin$(n) </h2></p>
|
||||
<p><h2>function Bin$(n) </h2></p>
|
||||
<p>
|
||||
Returns the binary representation of a number.
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,9 +7,8 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Sub BufferFromImage(slot, ByRef buffer) </h2></p>
|
||||
<p><h2>sub BufferFromImage(slot, byref buffer) </h2></p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,7 +7,7 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Sub BufferFromMatrix(ByRef buffer, mA) </h2></p>
|
||||
<p><h2>sub BufferFromMatrix(ByRef buffer, mA) </h2></p>
|
||||
<p>
|
||||
Saves the matrix mA in an array
|
||||
</p>
|
||||
@@ -18,7 +18,6 @@
|
||||
<a href="matrixfrombuffer.html">MatrixFromBuffer</a>
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,7 +7,7 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Function BufferFromString(s$, ByRef buffer) </h2></p>
|
||||
<p><h2>function BufferFromString(s$, ByRef buffer) </h2></p>
|
||||
<p>
|
||||
Stores the byte value of a string into a number buffer
|
||||
</p>
|
||||
@@ -15,7 +15,6 @@
|
||||
<a href="stringfrombuffer.html">StringFromBuffer$</a>
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -1,35 +0,0 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<link rel="stylesheet" href="style.css">
|
||||
<meta content="text/html; charset=UTF-8" http-equiv="content-type">
|
||||
<title>CalculateCompositePrincipalTransform [RCBasic Doc] </title>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Sub CalculateCompositePrincipalTransform(actor, ByRef masses, principal_matrix, ByRef x, ByRef y, ByRef z) </h2></p>
|
||||
<p>
|
||||
Calculates the center of mass and principal intertia axes for a composite actor.
|
||||
</p>
|
||||
<p>
|
||||
Parameters:
|
||||
</p>
|
||||
<ul>
|
||||
<li>
|
||||
masses - An array with masses for each child in the compound shape
|
||||
</li>
|
||||
<li>
|
||||
principal_matrix - This will be set to principal axis transform
|
||||
</li>
|
||||
<li>
|
||||
(x, y, z) - Inertia
|
||||
</li>
|
||||
</ul>
|
||||
<br><p>Related:
|
||||
<a href="createcompositeactor.html">CreateCompositeActor</a>
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,7 +7,7 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Sub Canvas(c_num) </h2></p>
|
||||
<p><h2>sub Canvas(c_num) </h2></p>
|
||||
<p>
|
||||
Sets the active canvas for drawing commands to use
|
||||
</p>
|
||||
@@ -15,7 +15,6 @@
|
||||
<a href="activecanvas.html">ActiveCanvas</a>
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,7 +7,7 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Function CanvasClip(x, y, w, h) </h2></p>
|
||||
<p><h2>function CanvasClip(x, y, w, h) </h2></p>
|
||||
<p>
|
||||
Returns an image id with a selected portion of the active drawing canvas saved
|
||||
</p>
|
||||
@@ -15,7 +15,6 @@
|
||||
<a href="windowclip.html">WindowClip</a>
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,7 +7,7 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Function CanvasIsVisible(c_num) </h2></p>
|
||||
<p><h2>function CanvasIsVisible(c_num) </h2></p>
|
||||
<p>
|
||||
Returns true if a canvas is shown in the Window
|
||||
</p>
|
||||
@@ -15,7 +15,6 @@
|
||||
<a href="setcanvasvisible.html">SetCanvasVisible</a>
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,7 +7,7 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Function CanvasZ(c_num) </h2></p>
|
||||
<p><h2>function CanvasZ(c_num) </h2></p>
|
||||
<p>
|
||||
Returns the Canvas Z Order.
|
||||
</p>
|
||||
@@ -18,7 +18,6 @@
|
||||
<a href="setcanvasz.html">SetCanvasZ</a>
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,12 +7,11 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Sub ChangeDir(p$) </h2></p>
|
||||
<p><h2>sub ChangeDir(p$) </h2></p>
|
||||
<p>
|
||||
Sets the working directory that the directory commands use
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,7 +7,7 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Function ChannelIsPaused(channel) </h2></p>
|
||||
<p><h2>function ChannelIsPaused(channel) </h2></p>
|
||||
<p>
|
||||
Returns true if an audio channel is currently paused
|
||||
</p>
|
||||
@@ -15,7 +15,6 @@
|
||||
<a href="pausesound.html">PauseSound</a>
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,7 +7,7 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Function ChannelIsPlaying(channel) </h2></p>
|
||||
<p><h2>function ChannelIsPlaying(channel) </h2></p>
|
||||
<p>
|
||||
Returns true if an audio channel is playing
|
||||
</p>
|
||||
@@ -17,7 +17,6 @@
|
||||
<a href="playsoundtimed.html">PlaySoundTimed</a>
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,7 +7,7 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Function CheckSockets(timeout_ms) </h2></p>
|
||||
<p><h2>function CheckSockets(timeout_ms) </h2></p>
|
||||
<p>
|
||||
Checks all connected sockets for activity. If timeout_ms is greater than 0 than it will wait that many milliseconds. If less than 0 it will wait for over 49 days (hint: there is no reason what so ever to set this less than 0).
|
||||
</p>
|
||||
@@ -15,7 +15,6 @@
|
||||
Returns the number of sockets that have activity (ie. a connection was made or data was sent)
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,12 +7,11 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Function Chr$(n) </h2></p>
|
||||
<p><h2>function Chr$(n) </h2></p>
|
||||
<p>
|
||||
Returns the character with the matching ASCII value n.
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,12 +7,11 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Function CInt32(i) </h2></p>
|
||||
<p><h2>function CInt32(i) </h2></p>
|
||||
<p>
|
||||
Returns a 32-bit signed integer.
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,12 +7,11 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Function CInt64(i) </h2></p>
|
||||
<p><h2>function CInt64(i) </h2></p>
|
||||
<p>
|
||||
Returns a 64-bit signed integer.
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,12 +7,11 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Sub Circle(x,y,radius) </h2></p>
|
||||
<p><h2>sub Circle(x,y,radius) </h2></p>
|
||||
<p>
|
||||
Draws a circle on the current canvas.
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,12 +7,11 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Sub CircleFill(x,y,radius) </h2></p>
|
||||
<p><h2>sub CircleFill(x,y,radius) </h2></p>
|
||||
<p>
|
||||
Draws a filled circle on the current canvas.
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -3,11 +3,11 @@
|
||||
<head>
|
||||
<link rel="stylesheet" href="style.css">
|
||||
<meta content="text/html; charset=UTF-8" http-equiv="content-type">
|
||||
<title>ClearActorForces [RCBasic Doc] </title>
|
||||
<title>clearActorForces [RCBasic Doc] </title>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Sub ClearActorForces( actor) </h2></p>
|
||||
<p><h2>sub clearActorForces( actor) </h2></p>
|
||||
<p>
|
||||
Resets or clears all the forces and torques that have been applied to a rigid body in the current simulation step. This ensures that any forces, including linear forces and torques, do not accumulate from one simulation step to the next.
|
||||
</p>
|
||||
@@ -26,7 +26,6 @@
|
||||
</li>
|
||||
</ul>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,7 +7,7 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Sub ClearCanvas() </h2></p>
|
||||
<p><h2>sub ClearCanvas() </h2></p>
|
||||
<p>
|
||||
Clears the active drawing canvas
|
||||
</p>
|
||||
@@ -15,7 +15,6 @@
|
||||
NOTE: This is only for drawing canvases (ie. Those opened with OpenCanvas())
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,12 +7,11 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Sub ClearMatrix(mA) </h2></p>
|
||||
<p><h2>sub ClearMatrix(mA) </h2></p>
|
||||
<p>
|
||||
Sets all elements in a matrix to zero
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,7 +7,7 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Function ClearMatrixColumns(mA, c, num_cols) </h2></p>
|
||||
<p><h2>function ClearMatrixColumns(mA, c, num_cols) </h2></p>
|
||||
<p>
|
||||
Sets all elements in the matrix columns specified to zero.
|
||||
</p>
|
||||
@@ -16,7 +16,6 @@
|
||||
<a href="clearmatrixrows.html">ClearMatrixRows</a>
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,7 +7,7 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Function ClearMatrixRows(mA, r, num_rows) </h2></p>
|
||||
<p><h2>function ClearMatrixRows(mA, r, num_rows) </h2></p>
|
||||
<p>
|
||||
Sets all elements in the matrix rows specified to zero.
|
||||
</p>
|
||||
@@ -16,7 +16,6 @@
|
||||
<a href="clearmatrixcolumns.html">ClearMatrixColumns</a>
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,12 +7,11 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Sub ClearMouseZone() </h2></p>
|
||||
<p><h2>sub ClearMouseZone() </h2></p>
|
||||
<p>
|
||||
Removes the previously set mouse zone from the window
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,7 +7,7 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Sub ClearStack_N( num_stack ) </h2></p>
|
||||
<p><h2>sub ClearStack_N( num_stack ) </h2></p>
|
||||
<p>
|
||||
Removes all elements from the stack
|
||||
</p>
|
||||
@@ -15,7 +15,6 @@
|
||||
<a href="clearstack_s.html">ClearStack_S</a>
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,7 +7,7 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Sub ClearStack_S( str_stack ) </h2></p>
|
||||
<p><h2>sub ClearStack_S( str_stack ) </h2></p>
|
||||
<p>
|
||||
Removes all elements from the stack
|
||||
</p>
|
||||
@@ -15,7 +15,6 @@
|
||||
<a href="clearstack_n.html">ClearStack_N</a>
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,12 +7,11 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Sub ClipMatrix(mA, r, c, num_rows, num_cols, mB) </h2></p>
|
||||
<p><h2>sub ClipMatrix(mA, r, c, num_rows, num_cols, mB) </h2></p>
|
||||
<p>
|
||||
Copies the specified portion of matrix mA into matrix mB
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,7 +7,7 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Function CloneCanvas(c_num, mode) </h2></p>
|
||||
<p><h2>function CloneCanvas(c_num, mode) </h2></p>
|
||||
<p>
|
||||
Returns a clone of a canvas. Clone canvases are mirrors of the original canvas so when you draw to one it will also be on the other. This is useful for a splitscreen 2d game.
|
||||
</p>
|
||||
@@ -18,7 +18,6 @@
|
||||
<a href="opencanvas.html">OpenCanvas</a>
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -15,7 +15,6 @@
|
||||
<a href="opencanvas.html">OpenCanvas</a>
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,7 +7,7 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Sub CloseFile( stream ) </h2></p>
|
||||
<p><h2>sub CloseFile( stream ) </h2></p>
|
||||
<p>
|
||||
Closes a file
|
||||
</p>
|
||||
@@ -15,7 +15,6 @@
|
||||
<a href="openfile.html">OpenFile</a>
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,7 +7,7 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Sub CloseWindow( ) </h2></p>
|
||||
<p><h2>sub CloseWindow( ) </h2></p>
|
||||
<p>
|
||||
Closes the graphics window
|
||||
</p>
|
||||
@@ -15,7 +15,6 @@
|
||||
<a href="openwindow.html">OpenWindow</a>
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,12 +7,11 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Sub Cls() </h2></p>
|
||||
<p><h2>sub Cls() </h2></p>
|
||||
<p>
|
||||
Clears the back buffer on the window
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,7 +7,7 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Sub CofactorMatrix(mA, r, c) </h2></p>
|
||||
<p><h2>sub CofactorMatrix(mA, r, c) </h2></p>
|
||||
<p>
|
||||
Sets matrix mA to a cofactor. This will change the original matrix so it is recommended to copy the matrix if you still need the original matrix.
|
||||
</p>
|
||||
@@ -15,7 +15,6 @@
|
||||
<a href="copymatrix.html">CopyMatrix</a>
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,12 +7,11 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Sub ColorKey(img_id, c) </h2></p>
|
||||
<p><h2>sub ColorKey(img_id, c) </h2></p>
|
||||
<p>
|
||||
Sets the color key for an image
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,7 +7,7 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Function Command$(arg) </h2></p>
|
||||
<p><h2>function Command$(arg) </h2></p>
|
||||
<p>
|
||||
Returns command line arguments passed to a program.
|
||||
</p>
|
||||
@@ -18,7 +18,6 @@
|
||||
<a href="numcommands.html">NumCommands</a>
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -27,7 +27,6 @@
|
||||
MULTI-LINE COMMENT <span class="rc_comment">'/ </span><br>
|
||||
</code></p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,7 +7,7 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Function ComputeActorAngularImpulseDenominator( actor, x, y, z) </h2></p>
|
||||
<p><h2>function ComputeActorAngularImpulseDenominator( actor, x, y, z) </h2></p>
|
||||
<p>
|
||||
Computes a scalar value that represents how an actor will respond to an angular impulse at a given point, taking into account the actor's inertia tensor (which governs how the object resists rotation). This function is particularly useful in calculating the actor's rotational response to an impulse, typically during collision resolution or constraints involving rotation.
|
||||
</p>
|
||||
@@ -15,7 +15,6 @@
|
||||
<a href="computeactorimpulsedenominator.html">ComputeActorImpulseDenominator</a>
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,7 +7,7 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Sub ComputeActorGyroImpulseLocal( actor, dt, ByRef x, ByRef y, ByRef z) </h2></p>
|
||||
<p><h2>sub ComputeActorGyroImpulseLocal( actor, dt, ByRef x, ByRef y, ByRef z) </h2></p>
|
||||
<p>
|
||||
Computes the gyroscopic impulse for an actor in an implicit manner, based on the actor's current angular velocity and inertia. This function is used to simulate the gyroscopic effect—also known as gyroscopic precession—which occurs when a rotating object experiences a torque that causes its axis of rotation to change.
|
||||
</p>
|
||||
@@ -15,7 +15,6 @@
|
||||
<a href="computeactorgyroimpulseworld.html">ComputeActorGyroImpulseWorld</a>
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,7 +7,7 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Sub ComputeActorGyroImpulseWorld( actor, dt, ByRef x, ByRef y, ByRef z) </h2></p>
|
||||
<p><h2>sub ComputeActorGyroImpulseWorld( actor, dt, ByRef x, ByRef y, ByRef z) </h2></p>
|
||||
<p>
|
||||
Computes the gyroscopic impulse for an actor in an implicit manner, but in this case, it performs the calculation relative to the world frame of reference, rather than the actor’s local frame. This function is used to handle the gyroscopic effects (i.e., gyroscopic precession) of a rotating object when a torque is applied, affecting its axis of rotation.
|
||||
</p>
|
||||
@@ -15,7 +15,6 @@
|
||||
<a href="computeactorgyroimpulselocal.html">ComputeActorGyroImpulseLocal</a>
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,7 +7,7 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Function ComputeActorImpulseDenominator( actor, pos_x, pos_y, pos_z, normal_x, normal_y, normal_z) </h2></p>
|
||||
<p><h2>function ComputeActorImpulseDenominator( actor, pos_x, pos_y, pos_z, normal_x, normal_y, normal_z) </h2></p>
|
||||
<p>
|
||||
Computes a scalar value related to how a rigid body will respond to an applied impulse at a given point. It’s primarily used internally in the physics engine to calculate how an object’s mass, inertia, and shape will affect the outcome of impulses, particularly in collisions or constraints like contact points between objects.
|
||||
</p>
|
||||
@@ -15,7 +15,6 @@
|
||||
<a href="computeactorangularimpulsedenominator.html">ComputeActorAngularImpulseDenominator</a>
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -55,7 +55,6 @@
|
||||
The above example is mostly the same as the previous example. The difference is that in our second <b>CASE</b> we are comparing both 4 and 5. If either of them are equal to our <b>SELECT</b> argument then the code inside the <b>CASE</b> block will execute.
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -16,7 +16,6 @@
|
||||
const MY_PRINT = <span class="rc_keyword">print</span> <span class="rc_string">"hello world"</span> <br>
|
||||
</code></p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,12 +7,11 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Function ConstraintExists( constraint_id ) </h2></p>
|
||||
<p><h2>function ConstraintExists( constraint_id ) </h2></p>
|
||||
<p>
|
||||
Returns true if the id passed is a valid constraint
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,12 +7,11 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Function CopyActorMaterial( actor, material_num) </h2></p>
|
||||
<p><h2>function CopyActorMaterial( actor, material_num) </h2></p>
|
||||
<p>
|
||||
Returns a material id for a copy of an actor's material
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,12 +7,11 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Sub CopyFile(src$, dst$) </h2></p>
|
||||
<p><h2>sub CopyFile(src$, dst$) </h2></p>
|
||||
<p>
|
||||
Copies the contents of src$ file to a new dst$ file
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,12 +7,11 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Function CopyImage( img_id ) </h2></p>
|
||||
<p><h2>function CopyImage( img_id ) </h2></p>
|
||||
<p>
|
||||
Returns a copy of an image
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,12 +7,11 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Function CopyMaterial( smaterial_id) </h2></p>
|
||||
<p><h2>function CopyMaterial( smaterial_id) </h2></p>
|
||||
<p>
|
||||
Returns a copy of a material
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,12 +7,11 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Sub CopyMatrix(mA, mB) </h2></p>
|
||||
<p><h2>sub CopyMatrix(mA, mB) </h2></p>
|
||||
<p>
|
||||
Copies matrix mA to matrix mB
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,7 +7,7 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Function CopyMatrixColumns(mA, mB, c, num_cols) </h2></p>
|
||||
<p><h2>function CopyMatrixColumns(mA, mB, c, num_cols) </h2></p>
|
||||
<p>
|
||||
Copies the specified matrix columns from matrix mA to matrix mB.
|
||||
</p>
|
||||
@@ -15,7 +15,6 @@
|
||||
Note: Matrix mB will be redimensioned to the size of the copied columns.
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,7 +7,7 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Function CopyMatrixRows(mA, mB, r, num_rows) </h2></p>
|
||||
<p><h2>function CopyMatrixRows(mA, mB, r, num_rows) </h2></p>
|
||||
<p>
|
||||
Copies the specified matrix rows from matrix mA to matrix mB.
|
||||
</p>
|
||||
@@ -15,7 +15,6 @@
|
||||
Note: Matrix mB will be redimensioned to the size of the copied rows.
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,12 +7,11 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>Function Cos(n) </h2></p>
|
||||
<p><h2>function Cos(n) </h2></p>
|
||||
<p>
|
||||
Returns the Cosine of an angle
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user