93 lines
3.2 KiB
C++
Executable File
93 lines
3.2 KiB
C++
Executable File
/*
|
|
* Copyright (c) 2013, elvman
|
|
* All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY elvman ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
#ifndef _REALISTIC_WATER_SCENE_NODE_H
|
|
#define _REALISTIC_WATER_SCENE_NODE_H
|
|
|
|
#include <irrlicht.h>
|
|
|
|
using namespace irr;
|
|
|
|
class RealisticWaterSceneNode: public scene::ISceneNode, video::IShaderConstantSetCallBack
|
|
{
|
|
public:
|
|
RealisticWaterSceneNode(scene::ISceneManager* sceneManager, f32 width, f32 height,
|
|
const irr::core::stringc& resourcePath = irr::core::stringc(),
|
|
core::dimension2du renderTargetSize=core::dimension2du(512,512),scene::ISceneNode* parent = NULL, s32 id = -1);
|
|
virtual ~RealisticWaterSceneNode();
|
|
|
|
// frame
|
|
virtual void OnRegisterSceneNode();
|
|
|
|
virtual void OnAnimate(u32 timeMs);
|
|
|
|
// renders terrain
|
|
virtual void render();
|
|
|
|
// returns the axis aligned bounding box of terrain
|
|
virtual const core::aabbox3d<f32>& getBoundingBox() const;
|
|
|
|
virtual void OnSetConstants(video::IMaterialRendererServices* services, s32 userData);
|
|
|
|
void setWindForce(f32 windForce);
|
|
void setWindDirection(const core::vector2df& windDirection);
|
|
void setWaveHeight(f32 waveHeight);
|
|
|
|
void setWaterColor(const video::SColorf& waterColor);
|
|
void setColorBlendFactor(f32 colorBlendFactor);
|
|
|
|
f32 getWindForce() { return _windForce; };
|
|
core::vector2df getWindDirection() { return _windDirection; };
|
|
f32 getWaveHeight() { return _waveHeight; };
|
|
video::SColorf getWaterColor() { return _waterColor; };
|
|
f32 getColorBlendFactor() { return _colorBlendFactor; };
|
|
|
|
private:
|
|
|
|
scene::ICameraSceneNode* _camera;
|
|
scene::ISceneNode* _waterSceneNode;
|
|
|
|
video::IVideoDriver* _videoDriver;
|
|
scene::ISceneManager* _sceneManager;
|
|
|
|
core::dimension2d<f32> _size;
|
|
|
|
s32 _shaderMaterial;
|
|
|
|
scene::IAnimatedMesh* _waterMesh;
|
|
|
|
video::ITexture* _refractionMap;
|
|
video::ITexture* _reflectionMap;
|
|
|
|
f32 _windForce;
|
|
core::vector2df _windDirection;
|
|
f32 _waveHeight;
|
|
|
|
video::SColorf _waterColor;
|
|
f32 _colorBlendFactor;
|
|
|
|
u32 _time;
|
|
};
|
|
|
|
#endif
|