Files
RCBASIC4/rcbasic_runtime/em_setup.sh
2024-11-19 00:04:17 -05:00

116 lines
5.2 KiB
Bash
Executable File

#!/bin/bash
export PROG_LOCATION=/home/n00b/projects/rcbasic_alpha3/test_project
export OUT_HTML=/home/n00b/projects/rc_em/output/test.html
export EMSDK_PATH=/home/n00b/Programs/emsdk
export THEORA_LIB=/home/n00b/Projects/rc_em/libtheora-1.1.1/out/lib
export THEORA_INCLUDE=/home/n00b/Projects/rc_em/libtheora-1.1.1/out/include
export IRR_LIB=/home/n00b/Projects/RCIrrlicht/lib/emscripten
export IRR_INCLUDE=/home/n00b/Projects/RCIrrlicht/include
export BULLET_LINKER_LIBS="
-L/home/n00b/Projects/bullet3/em_build/src/Bullet3Collision
-L/home/n00b/Projects/bullet3/em_build/src/Bullet3Common
-L/home/n00b/Projects/bullet3/em_build/src/Bullet3Dynamics
-L/home/n00b/Projects/bullet3/em_build/src/Bullet3Geometry
-L/home/n00b/Projects/bullet3/em_build/src/Bullet3OpenCL
-L/home/n00b/Projects/bullet3/em_build/src/Bullet3Serialize
-L/home/n00b/Projects/bullet3/em_build/src/BulletCollision
-L/home/n00b/Projects/bullet3/em_build/src/BulletDynamics
-L/home/n00b/Projects/bullet3/em_build/src/BulletInverseDynamics
-L/home/n00b/Projects/bullet3/em_build/src/BulletSoftBody
-L/home/n00b/Projects/bullet3/em_build/src/LinearMath
"
export BULLET_INCLUDE=/home/n00b/Projects/bullet3/em_build/include
export BULLET_INCLUDE_LOCAL=/home/n00b/Projects/bullet3/em_build/include/bullet
export IRR_BULLET_SRC_DIR=/home/n00b/Projects/irrBullet/src
# export IRR_BULLET_SRC=
export IRR_BULLET_INCLUDE=/home/n00b/Projects/irrBullet/include
export IRR_THEORA_INCLUDE=/home/n00b/Projects/irrTheora
export AN8_INCLUDE=/home/n00b/Projects/an8-parser
export BOX2D_LIB=/home/n00b/Projects/box2d-2.4.2/box2d-2.4.2/em_build/bin
export BOX2D_INCLUDE=/home/n00b/Projects/box2d-2.4.2/box2d-2.4.2/include
export RCBASIC_SRC_PATH=$PWD/..
emcc -c $RCBASIC_SRC_PATH/main.cpp \
-c $RCBASIC_SRC_PATH/theoraplay.c \
-c $RCBASIC_SRC_PATH/gui_freetype_font.cpp \
-c $IRR_BULLET_SRC_DIR/irrBulletBoxShape.cpp \
-c $IRR_BULLET_SRC_DIR/irrBulletBvhTriangleMeshShape.cpp \
-c $IRR_BULLET_SRC_DIR/irrBulletCapsuleShape.cpp \
-c $IRR_BULLET_SRC_DIR/irrBulletCollisionCallBackInformation.cpp \
-c $IRR_BULLET_SRC_DIR/irrBulletCollisionObjectAffectorAttract.cpp \
-c $IRR_BULLET_SRC_DIR/irrBulletCollisionObjectAffector.cpp \
-c $IRR_BULLET_SRC_DIR/irrBulletCollisionObjectAffectorDelete.cpp \
-c $IRR_BULLET_SRC_DIR/irrBulletCollisionObject.cpp \
-c $IRR_BULLET_SRC_DIR/irrBulletCollisionShape.cpp \
-c $IRR_BULLET_SRC_DIR/irrBulletcommon.cpp \
-c $IRR_BULLET_SRC_DIR/irrBulletConeShape.cpp \
-c $IRR_BULLET_SRC_DIR/irrBulletConvexHullShape.cpp \
-c $IRR_BULLET_SRC_DIR/irrBullet.cpp \
-c $IRR_BULLET_SRC_DIR/irrBulletCylinderShape.cpp \
-c $IRR_BULLET_SRC_DIR/irrBulletGhostObject.cpp \
-c $IRR_BULLET_SRC_DIR/irrBulletGImpactMeshShape.cpp \
-c $IRR_BULLET_SRC_DIR/irrBulletLiquidBody.cpp \
-c $IRR_BULLET_SRC_DIR/irrBulletMotionState.cpp \
-c $IRR_BULLET_SRC_DIR/irrBulletPhysicsDebug.cpp \
-c $IRR_BULLET_SRC_DIR/irrBulletRayCastVehicle.cpp \
-c $IRR_BULLET_SRC_DIR/irrBulletRigidBody.cpp \
-c $IRR_BULLET_SRC_DIR/irrBulletSoftBody.cpp \
-c $IRR_BULLET_SRC_DIR/irrBulletSphereShape.cpp \
-c $IRR_BULLET_SRC_DIR/irrBulletTriangleMeshShape.cpp \
-c $IRR_BULLET_SRC_DIR/irrBulletWorld.cpp \
"-I$IRR_BULLET_INCLUDE" \
"-L$THEORA_LIB" \
"-I$THEORA_INCLUDE" \
"-L$IRR_LIB" \
"-I$IRR_INCLUDE" \
"$IRR_LIB/libIrrlicht.a" \
"-I$BULLET_INCLUDE" \
"-I$BULLET_INCLUDE_LOCAL" \
-L/home/n00b/Projects/bullet3/em_build/src/Bullet3Collision \
-L/home/n00b/Projects/bullet3/em_build/src/Bullet3Common \
-L/home/n00b/Projects/bullet3/em_build/src/Bullet3Dynamics \
-L/home/n00b/Projects/bullet3/em_build/src/Bullet3Geometry \
-L/home/n00b/Projects/bullet3/em_build/src/Bullet3OpenCL \
-L/home/n00b/Projects/bullet3/em_build/src/Bullet3Serialize \
-L/home/n00b/Projects/bullet3/em_build/src/BulletCollision \
-L/home/n00b/Projects/bullet3/em_build/src/BulletDynamics \
-L/home/n00b/Projects/bullet3/em_build/src/BulletInverseDynamics \
-L/home/n00b/Projects/bullet3/em_build/src/BulletSoftBody \
-L/home/n00b/Projects/bullet3/em_build/src/LinearMath \
-lBullet3Collision -lBullet3Common -lBullet3Dynamics -lBullet3Geometry -lBulletCollision -lBulletDynamics -lBulletInverseDynamics -lBulletSoftBody -lLinearMath \
"-I$IRR_THEORA_INCLUDE" \
"-I$AN8_INCLUDE" \
"-L$BOX2D_LIB" \
"-I$BOX2D_INCLUDE" \
-lbox2d \
--use-port=freetype \
-s FULL_ES2=1 \
-s USE_SDL=2 -s USE_SDL_IMAGE=2 -s USE_SDL_MIXER=2 -s USE_SDL_NET=2 -s USE_OGG=1 -s USE_VORBIS=1 -ltheora -ltheoradec -O3 -s ASYNCIFY -s SDL2_IMAGE_FORMATS='["bmp","png","xpm"]' --use-preload-plugins
# --use-port=bullet \
# -L/home/n00b/Projects/bullet3/em_build/src/Bullet3Collision \
# -L/home/n00b/Projects/bullet3/em_build/src/Bullet3Common \
# -L/home/n00b/Projects/bullet3/em_build/src/Bullet3Dynamics \
# -L/home/n00b/Projects/bullet3/em_build/src/Bullet3Geometry \
# -L/home/n00b/Projects/bullet3/em_build/src/Bullet3OpenCL \
# -L/home/n00b/Projects/bullet3/em_build/src/Bullet3Serialize \
# -L/home/n00b/Projects/bullet3/em_build/src/BulletCollision \
# -L/home/n00b/Projects/bullet3/em_build/src/BulletDynamics \
# -L/home/n00b/Projects/bullet3/em_build/src/BulletInverseDynamics \
# -L/home/n00b/Projects/bullet3/em_build/src/BulletSoftBody \
# -L/home/n00b/Projects/bullet3/em_build/src/LinearMath \