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RCBASIC4/rcbasic_runtime/rc_gfx3D.h
2025-07-08 21:17:11 -05:00

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#ifndef RC_GFX3D_H_INCLUDED
#define RC_GFX3D_H_INCLUDED
#if defined(RC_ANDROID) || defined(RC_WINDOWS)
#include "SDL.h"
#include <btBulletDynamicsCommon.h>
#include <BulletCollision/CollisionDispatch/btGhostObject.h>
#else
#include <SDL2/SDL.h>
#include <bullet/btBulletDynamicsCommon.h>
#include <bullet/BulletCollision/CollisionDispatch/btGhostObject.h>
#endif // _IRR_ANDROID_PLATFORM_
#include <irrlicht.h>
#include <iostream>
#include <sstream>
#include <string>
#include <locale>
#include <codecvt>
#include <cmath>
#include <set>
#include "camera.h"
#include "rc_gfx_core.h"
#include "rc_matrix.h"
#include "rc_physics3D_base.h"
#include "rc_base_actor.h"
#include "rc_actor_material.h"
#include "rc_actor_animation.h"
#include "rc_actor_physics.h"
#include "rc_constraint.h"
#include "rc_mesh.h"
#include "rc_particles.h"
#include "rc_scene.h"
#include "rc_camera.h"
#endif // RC_GFX3D_H_INCLUDED