Files
RCBASIC4/rcbasic_runtime/rc_render_control.h

286 lines
12 KiB
C++

#ifndef RC_RENDER_CONTROL_H_INCLUDED
#define RC_RENDER_CONTROL_H_INCLUDED
#include <irrlicht.h>
#include "rc_gfx_core.h"
#include "rc_post_fx.h"
void rc_pipeline_Begin()
{
manual_render_control = true;
VideoDriver->beginScene(true, true);
Uint32 current_time_ms = SDL_GetTicks();
double frame_current_time = ((double)current_time_ms)/1000.0;
for(int i = 0; i < rc_transition_actor.size();)
{
int t_actor = rc_transition_actor[i];
if((frame_current_time - rc_actor[t_actor].transition_start_time) >= rc_actor[t_actor].transition_time)
{
irr::scene::IAnimatedMeshSceneNode* node = (irr::scene::IAnimatedMeshSceneNode*)rc_actor[t_actor].mesh_node;
node->setTransitionTime(0);
node->setJointMode(irr::scene::EJUOR_NONE);
rc_actor[t_actor].transition = false;
rc_actor[t_actor].transition_time = 0;
rc_actor[t_actor].transition_start_time = 0;
rc_transition_actor.erase(t_actor);
rc_actor[t_actor].animation[0].start_frame = (int)rc_actor[t_actor].transition_frame;
rc_actor[t_actor].animation[0].end_frame = (int)rc_actor[t_actor].transition_frame;
rc_actor[t_actor].animation[0].fps = 0;
rc_actor[t_actor].current_animation_loop = 0;
rc_actor[t_actor].isPlaying = true;
rc_actor[t_actor].current_animation = 0;
}
else
{
//std::cout << "Animate dammit" << std::endl;
irr::scene::IAnimatedMeshSceneNode* node = (irr::scene::IAnimatedMeshSceneNode*)rc_actor[t_actor].mesh_node;
node->animateJoints();
i++;
}
}
}
void rc_pipeline_End()
{
int win_w = 0, win_h = 0;
double w_scale = 1, h_scale = 1;
if(rc_window)
{
SDL_GetWindowSize(rc_window, &win_w, &win_h);
}
if(manual_render_control)
{
#ifdef RC_DRIVER_GLES2
w_scale = ( (double)win_w / (double)rc_window_size.Width );
h_scale = ( (double)win_h / (double)rc_window_size.Height );
irr::core::rect<s32> src( irr::core::vector2d<s32>(0,0), rc_canvas[0].texture->getSize() );
irr::core::rect<s32> dest( irr::core::vector2d<s32>(0,0), irr::core::dimension2d<s32>(win_w*w_scale, win_h*h_scale) );
#else
irr::core::rect<s32> src( irr::core::vector2d<s32>(0,0), rc_window_size );
irr::core::rect<s32> dest;
if(rc_windowIsFullscreen())
dest = irr::core::rect<s32>( irr::core::vector2d<s32>(0,0), irr::core::dimension2d<s32>(win_w, win_h) );
else
dest = irr::core::rect<s32>( irr::core::vector2d<s32>(0,rc_canvas[0].texture->getSize().Height - rc_window_size.Height), irr::core::dimension2d<s32>(win_w, win_h) );
#endif // RC_DRIVER_GLES2
VideoDriver->draw2DImage(rc_canvas[0].texture, dest, src);
VideoDriver->endScene();
rc_setActiveCanvas(rc_active_canvas);
#ifdef RC_WEB
emscripten_sleep(0);
#else
SDL_Delay(0);
#endif // RC_WEB
}
manual_render_control = false;
}
void rc_pipeline_Render()
{
if(!manual_render_control)
return;
//std::cout << "db 1" << std::endl;
if(rc_active_canvas < 0 || rc_active_canvas >= rc_canvas.size())
return;
//std::cout << "db 2: " << (rc_canvas[rc_active_canvas].texture == NULL ? "NULL" : "OK") << std::endl;
if(!rc_canvas[rc_active_canvas].texture)
return;
//std::cout << "Render" << std::endl;
//VideoDriver->setRenderTarget(rc_canvas[0].texture);
irr::core::vector2d<s32> bb_position(0,0);
irr::core::dimension2d<u32> bb_dimension = rc_canvas[0].texture->getSize();
VideoDriver->setViewPort( irr::core::rect<irr::s32>(bb_position, bb_dimension) );
if(rc_canvas[rc_active_canvas].show3D)
{
if(rc_canvas[rc_active_canvas].post_effect.is_active)
{
if(rc_canvas[rc_active_canvas].post_effect.type == RC_POST_PROCESS_MINERAL)
{
IPostProcessGlass* post_process = (IPostProcessGlass*) rc_canvas[rc_active_canvas].post_effect.object;
VideoDriver->setRenderTarget(post_process->rt0, true, true);
}
else if(rc_canvas[rc_active_canvas].post_effect.type == RC_POST_PROCESS_BLOOM)
{
IPostProcessBloom* post_process = (IPostProcessBloom*) rc_canvas[rc_active_canvas].post_effect.object;
VideoDriver->setRenderTarget(post_process->rt0, true, true);
}
else if(rc_canvas[rc_active_canvas].post_effect.type == RC_POST_PROCESS_BLUR)
{
IPostProcessBlur* post_process = (IPostProcessBlur*) rc_canvas[rc_active_canvas].post_effect.object;
VideoDriver->setRenderTarget(post_process->rt0, true, true);
}
else if(rc_canvas[rc_active_canvas].post_effect.type == RC_POST_PROCESS_COLORIZE)
{
IPostProcessColor* post_process = (IPostProcessColor*) rc_canvas[rc_active_canvas].post_effect.object;
VideoDriver->setRenderTarget(post_process->rt0, true, true);
}
else if(rc_canvas[rc_active_canvas].post_effect.type == RC_POST_PROCESS_INVERT)
{
IPostProcessInvert* post_process = (IPostProcessInvert*) rc_canvas[rc_active_canvas].post_effect.object;
VideoDriver->setRenderTarget(post_process->rt0, true, true, irr::video::SColor(0,0,0,0));
}
else if(rc_canvas[rc_active_canvas].post_effect.type == RC_POST_PROCESS_RADIAL_BLUR)
{
IPostProcessRadialBlur* post_process = (IPostProcessRadialBlur*) rc_canvas[rc_active_canvas].post_effect.object;
VideoDriver->setRenderTarget(post_process->rt0, true, true);
}
else
{
VideoDriver->setRenderTarget(rc_canvas[rc_active_canvas].texture, true, true, rc_clear_color);
}
}
else
{
VideoDriver->setRenderTarget(rc_canvas[rc_active_canvas].texture, false, false);
}
if(rc_canvas[rc_active_canvas].camera.camera)
SceneManager->setActiveCamera(rc_canvas[rc_active_canvas].camera.camera);
rc_canvas[rc_active_canvas].camera.update();
VideoDriver->setViewPort(irr::core::rect<irr::s32>(0,0,rc_canvas[rc_active_canvas].texture->getSize().Width,rc_canvas[rc_active_canvas].texture->getSize().Height));
irr::video::SColor current_color = rc_active_color;
irr::video::SMaterial m;
m.Lighting=false;
VideoDriver->setMaterial(m);
VideoDriver->setTransform(video::ETS_WORLD, core::matrix4());
for(int i = 0; i < rc_prim3d_operation.size(); i++)
{
switch(rc_prim3d_operation[i].prim_type)
{
case PRIM3D_LINE:
rc_active_color = rc_prim3d_operation[i].color;
prim3d_drawLine3D(rc_prim3d_operation[i].x[0], rc_prim3d_operation[i].y[0], rc_prim3d_operation[i].z[0],
rc_prim3d_operation[i].x[1], rc_prim3d_operation[i].y[1], rc_prim3d_operation[i].z[1]);
break;
case PRIM3D_BOX:
rc_active_color = rc_prim3d_operation[i].color;
prim3d_drawBox3D(rc_prim3d_operation[i].x[0], rc_prim3d_operation[i].y[0], rc_prim3d_operation[i].z[0],
rc_prim3d_operation[i].x[1], rc_prim3d_operation[i].y[1], rc_prim3d_operation[i].z[1]);
break;
case PRIM3D_TRIANGLE:
rc_active_color = rc_prim3d_operation[i].color;
prim3d_drawTriangle3D(rc_prim3d_operation[i].x[0], rc_prim3d_operation[i].y[0], rc_prim3d_operation[i].z[0],
rc_prim3d_operation[i].x[1], rc_prim3d_operation[i].y[1], rc_prim3d_operation[i].z[1],
rc_prim3d_operation[i].x[2], rc_prim3d_operation[i].y[2], rc_prim3d_operation[i].z[2]);
break;
}
}
rc_active_color = current_color;
rc_setDriverMaterial();
if(rc_canvas[rc_active_canvas].post_effect.type == RC_POST_PROCESS_MOTION_BLUR && rc_canvas[rc_active_canvas].post_effect.is_active)
{
//render motion blur
IPostProcessMotionBlur* post_process = (IPostProcessMotionBlur*) rc_canvas[rc_active_canvas].post_effect.object;
post_process->render();
}
else
{
//std::cout << "draw all" << std::endl;
SceneManager->drawAll();
}
for(int p_actor = 0; p_actor < rc_projector_actors.size(); p_actor++)
{
int actor_id = rc_projector_actors[p_actor];
if(actor_id < 0 || actor_id >= rc_actor.size())
continue;
if(!rc_actor[actor_id].mesh_node)
continue;
if(rc_actor[actor_id].mesh_node->isVisible())
{
CProjectiveTextures* pt_node = (CProjectiveTextures*)rc_actor[actor_id].mesh_node;
pt_node->render();
}
}
//render post effects
if(rc_canvas[rc_active_canvas].post_effect.is_active)
{
rc_renderPostEffect(rc_active_canvas);
}
}
int canvas_id = rc_active_canvas;
if(rc_canvas[canvas_id].texture && rc_canvas[canvas_id].visible)
{
irr::core::rect<s32> dest(rc_canvas[canvas_id].viewport.position, rc_canvas[canvas_id].viewport.dimension);
irr::core::rect<s32> src(rc_canvas[canvas_id].offset, rc_canvas[canvas_id].viewport.dimension);
irr::video::SColor color(rc_canvas[canvas_id].color_mod);
#if defined(RC_DRIVER_GLES2)
if(rc_canvas[canvas_id].type == RC_CANVAS_TYPE_3D)
{
src = irr::core::rect<s32>( irr::core::vector2d<s32>(0, 0), rc_canvas[canvas_id].texture->getSize() );
dest = irr::core::rect<s32>( irr::core::vector2d<s32>(dest.UpperLeftCorner.X, dest.UpperLeftCorner.Y + dest.getHeight()), irr::core::dimension2d<s32>(dest.getWidth(), -1*dest.getHeight()) );
}
else if(rc_canvas[canvas_id].type == RC_CANVAS_TYPE_2D)
{
irr::core::dimension2d<irr::u32> cv_dim = rc_canvas[canvas_id].viewport.dimension;
irr::core::position2d<irr::s32> cv_pos = rc_canvas[canvas_id].viewport.position;
irr::core::vector2d<irr::s32> cv_offset(rc_canvas[canvas_id].offset.X, rc_canvas[canvas_id].texture->getSize().Height - rc_canvas[canvas_id].offset.Y - cv_dim.Height);
src = irr::core::rect<s32>( cv_offset, cv_dim );
dest = irr::core::rect<s32>( irr::core::vector2d<s32>(cv_pos.X, cv_pos.Y + cv_dim.Height), irr::core::dimension2d<s32>(cv_dim.Width, -1*cv_dim.Height) );
}
else if(rc_canvas[canvas_id].type == RC_CANVAS_TYPE_SPRITE)
{
src = irr::core::rect<s32>( irr::core::vector2d<s32>(0, 0), rc_canvas[canvas_id].texture->getSize() );
dest = irr::core::rect<s32>( irr::core::vector2d<s32>(dest.UpperLeftCorner.X, dest.UpperLeftCorner.Y + dest.getHeight()), irr::core::dimension2d<s32>(dest.getWidth(), -1*dest.getHeight()) );
drawSprites(canvas_id);
}
#else
if(rc_canvas[canvas_id].type == RC_CANVAS_TYPE_SPRITE)
{
src = irr::core::rect<s32>( irr::core::vector2d<s32>(0, 0), rc_canvas[canvas_id].viewport.dimension); //sprite layers will just offset the sprites in drawSprites()
drawSprites(canvas_id);
}
#endif // defined
}
}
#endif // RC_RENDER_CONTROL_H_INCLUDED