* Changed the names of some of the functions * Added functions for setting and returning the projection matrix of the active camera * Added a function for getting the 2D screen coordinates from a 3D vector * Added documentation for all the new functions
7 lines
180 B
Plaintext
7 lines
180 B
Plaintext
#title GetSpritePosition [RCBasic Doc]
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#header Sub GetSpritePosition(sprite, ByRef x, ByRef y)
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Gets the position of a sprite on the canvas
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#ref TranslateSprite SetSpritePosition
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