* Changed the names of some of the functions * Added functions for setting and returning the projection matrix of the active camera * Added a function for getting the 2D screen coordinates from a 3D vector * Added documentation for all the new functions
13 lines
238 B
Plaintext
13 lines
238 B
Plaintext
#title SetSpriteType [RCBasic Doc]
|
|
#header Sub SetSpriteType(sprite, sprite_type)
|
|
|
|
Sets the type of collision body a sprite has
|
|
|
|
#list ul
|
|
#li SPRITE_TYPE_STATIC
|
|
#li SPRITE_TYPE_KINEMATIC
|
|
#li SPRITE_TYPE_DYNAMIC
|
|
#/list
|
|
|
|
#ref GetSpriteType
|