Files
n00b 9cac24402e Finished Tiling System
* Finished working on tiling
* Changed how sprite layers work. Sprite layers are now not confined to the limits of the actual canvas but instead will decide where to draw each sprite based on the canvas offset and the sprites location
2024-10-21 18:35:13 -04:00

24 lines
896 B
QBasic

function OpenCanvas( w, h, viewport_x, viewport_y, viewport_w, viewport_h, mode)
Sub CloseCanvas(c_num)
function OpenCanvas3D( viewport_x, viewport_y, viewport_w, viewport_h, mode)
sub SetCanvasVisible(c_num, flag)
function CanvasIsVisible(c_num)
sub SetCanvasViewport(cnum, x, y, w, h)
sub GetCanvasViewport(c_num, byref x, byref y, byref w, byref h)
sub Canvas(c_num)
sub SetCanvasOffset(c_num, x, y)
sub GetCanvasOffset(c_num, byref x, byref y)
sub GetCanvasSize(c_num, byref w, byref h)
sub ClearCanvas()
sub SetCanvasAlpha(c_num, a)
function GetCanvasAlpha(c_num)
sub SetCanvasColorMod(c_num, c)
function GetCanvasColorMod(c_num)
function CloneCanvas(c_num, mode)
sub SetCanvasZ(c_num, z)
function CanvasZ(c_num)
function CanvasClip(x, y, w, h)
function ActiveCanvas()
sub SetCanvasPhysics2D(c_num, state)
function OpenCanvasSpriteLayer(w, h, viewport_x, viewport_y, viewport_w, viewport_h)