* Rewrote the actor animation system to work like sprites * Renamed a few functions * Added DeleteSpriteAnimation() and the delete queue to sprites * Removed transitions for the time being (they don't seem to work in irrlicht right now * Added PreUpdate() function * Added documentation for name changes and new functions
7 lines
321 B
Plaintext
7 lines
321 B
Plaintext
#title ActorAnimationIsPlaying [RCBasic Doc]
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#header function ActorAnimationIsPlaying(actor)
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Returns true if an actor is currently playing an animation
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Note: If the number of loops in the animation is set to -1 then this will always be true since it does not return false until it plays the last frame in the last loop
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