Files
RCBASIC4/doc/files/creategearjoint.txt
n00b 2a580f9686 Finished documentation
Finished documentation on sprite physics and joints
Fixed some bugs in sprite physics
Added safety checks for joint types
Added code to free up joints when a canvas is destroyed
2024-10-28 22:22:33 -04:00

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#title createGearJoint [RCBasic Doc]
#header function createGearJoint( jointA, jointB, g_ratio, collide_connect)
Creates a Gear Joint
A gear joint is used to connect two joints together. Either joint can be a revolute or prismatic joint. You specify a gear ratio to bind the motions together: coordinate1 + ratio * coordinate2 = constant The ratio can be negative or positive. If one joint is a revolute joint and the other joint is a prismatic joint, then the ratio will have units of length or units of 1/length.
Parameters
#list ul
#li spriteA - first body
#li spriteB - second body
#li ratio - ratio of how much influence jointA has compared to jointB
#/list