Finished documentation on sprite physics and joints Fixed some bugs in sprite physics Added safety checks for joint types Added code to free up joints when a canvas is destroyed
9 lines
319 B
Plaintext
9 lines
319 B
Plaintext
#title getJointLengthA [RCBasic Doc]
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#header function getJointLengthA( joint_id)
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Returns the current length of the line connecting the anchor point on the first body to its corresponding ground anchor. This length can vary based on the movement of the connected bodies.
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Used with Pulley Joints
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#ref GetJointLengthB
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