Finished documentation on sprite physics and joints Fixed some bugs in sprite physics Added safety checks for joint types Added code to free up joints when a canvas is destroyed
16 lines
321 B
Plaintext
16 lines
321 B
Plaintext
#title getJointLocalAnchorA [RCBasic Doc]
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#header sub getJointLocalAnchorA( joint_id, ByRef x, ByRef y)
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Returns the local anchor point relative to bodyA's origin.
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#list ul
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#li Distance Joint
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#li Friction Joint
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#li Prismatic Joint
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#li Revolute Joint
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#li Weld Joint
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#li Wheel Joint
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#/list
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#ref GetJointLocalAnchorB
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