Finished documentation on sprite physics and joints Fixed some bugs in sprite physics Added safety checks for joint types Added code to free up joints when a canvas is destroyed
9 lines
218 B
Plaintext
9 lines
218 B
Plaintext
#title getJointWorldAnchorA [RCBasic Doc]
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#header sub getJointWorldAnchorA( joint_id, ByRef x, ByRef y)
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Get the anchor point on bodyA in world coordinates.
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Can be used with all joints
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#ref GetJointWorldAnchorB
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