Finished documentation on sprite physics and joints Fixed some bugs in sprite physics Added safety checks for joint types Added code to free up joints when a canvas is destroyed
7 lines
180 B
Plaintext
7 lines
180 B
Plaintext
#title getSpriteLinearVelocity [RCBasic Doc]
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#header sub getSpriteLinearVelocity( spr_id, ByRef x, ByRef y)
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Gets the linear velocity of a sprite
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#ref SetSpriteLinearVelocity
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