Finished documentation on sprite physics and joints Fixed some bugs in sprite physics Added safety checks for joint types Added code to free up joints when a canvas is destroyed
9 lines
194 B
Plaintext
9 lines
194 B
Plaintext
#title spriteIsBullet [RCBasic Doc]
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#header function spriteIsBullet( spr_id)
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Returns whether body has continuous collision detection
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Note: Useful for fast moving objects
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#ref SetSpriteBullet
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