* Rewrote the actor animation system to work like sprites * Renamed a few functions * Added DeleteSpriteAnimation() and the delete queue to sprites * Removed transitions for the time being (they don't seem to work in irrlicht right now * Added PreUpdate() function * Added documentation for name changes and new functions
9 lines
265 B
Plaintext
9 lines
265 B
Plaintext
#title GetActorCurrentAnimation [RCBasic Doc]
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#header Function GetActorCurrentAnimation(actor)
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Returns the current animation set on an actor
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Note: Current animation will be 0 if the actor's frame was set with SetActorFrame()
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#ref SetActorAnimation SetActorFrame
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