25 lines
1.4 KiB
Plaintext
25 lines
1.4 KiB
Plaintext
#title CreateConeConstraintEx [RCBasic Doc]
|
|
#header Function CreateConeConstraintEx( actorA, actorB, rbAFrame_matrix, rbBFrame_matrix)
|
|
|
|
The Cone Constraint is a type of joint constraint used to simulate realistic rotational movement between two actors (or between an actor and the world) with specific angular limits. This constraint is especially useful for simulating ball-and-socket joints with some twisting freedom but restricted cone-like movement, such as human shoulders or robotic arms.
|
|
|
|
#code
|
|
actorA = CreateCubeActor(100)
|
|
actorB = CreateCubeActor(100)
|
|
|
|
rbA = DimMatrix(4, 4) 'A transform matrix should be a 4x4 matrix
|
|
SetIdentityMatrix(rbA, 4) 'This will set rbA to a 4x4 identity matrix
|
|
SetMatrixTranslation(rbA, 0, 40, 0) 'Set the point where the constraint connects to actorA to 1 unit above its origin
|
|
SetMatrixRotation(rbA, 0, 0, 0) 'Sets the angle the constraint is attached at to 0 on all axes
|
|
|
|
rbB = DimMatrix(4, 4) 'A transform matrix should be a 4x4 matrix
|
|
SetIdentityMatrix(rbB, 4) 'This will set rbA to a 4x4 identity matrix
|
|
SetMatrixTranslation(rbB, 0, 40, 0) 'Set the point where the constraint connects to actorA to 1 unit above its origin
|
|
SetMatrixRotation(rbB, 0, 0, 0) 'Sets the angle the constraint is attached at to 0 on all axes
|
|
|
|
test_cone = CreateConeConstraint( actorA, rbA )
|
|
#/code
|
|
|
|
#ref CreateConeConstraint SetIdentityMatrix SetMatrixTranslation SetMatrixRotation
|
|
|