* Fixed Shadow rendering * Added MakePlanarTextureMap, ReCalculateMeshNormals, GetMeshPolygonCount, and FlipMeshSurfaces
5 lines
128 B
Plaintext
5 lines
128 B
Plaintext
#title FlipMeshSurfaces [RCBasic Doc]
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#header Sub FlipMeshSurfaces( mesh )
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Changes the facing direction of triangles in a mesh
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