24 lines
1.2 KiB
QBasic
24 lines
1.2 KiB
QBasic
Function CreateActorAnimation(actor, start_frame, end_frame, speed)
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sub SetActorAnimation( actor, animation, num_loops)
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sub SetActorAnimationSpeed( actor, animation, speed )
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sub SetActorAnimationFrames(actor, animation, start_frame, end_frame)
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Function GetActorCurrentAnimation(actor)
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function GetActorAnimationSpeed( actor, animation )
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Function GetActorAnimationStartFrame(actor, animation)
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Function GetActorAnimationEndFrame(actor, animation)
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sub SetActorFrame(actor, frame)
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function GetActorFrame(actor)
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function ActorAnimationIsPlaying(actor)
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function NumActorAnimationLoops(actor)
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sub SetActorMD2Animation( actor, anim, num_loops )
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sub SetActorMD2AnimationByName( actor, anim_name$, num_loops )
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sub DeleteActorAnimation(actor, animation)
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function GetActorBoneCount( actor )
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function GetActorBoneIndex( actor, bone_name$ )
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function GetActorBoneName$( actor, bone_index )
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function GetActorBonePosition( actor, bone_index, ByRef x, ByRef y, ByRef z )
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function GetActorBoneRotation( actor, bone_index, ByRef x, ByRef y, ByRef z )
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function GetActorBoneScale( actor, bone_index, ByRef x, ByRef y, ByRef z )
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function GetActorBoneRelativeTranform( actor, bone_index, t_matrix )
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function GetActorBoneAbsoluteTranform( actor, bone_index, t_matrix )
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