34 lines
967 B
HTML
34 lines
967 B
HTML
<!DOCTYPE html>
|
|
<html>
|
|
<head>
|
|
<link rel="stylesheet" href="style.css">
|
|
<meta content="text/html; charset=UTF-8" http-equiv="content-type">
|
|
<title>createGearJoint [RCBasic Doc] </title>
|
|
</head>
|
|
|
|
<body>
|
|
<p><h2>function createGearJoint( jointA, jointB, g_ratio, collide_connect) </h2></p>
|
|
<p>
|
|
Creates a Gear Joint
|
|
</p>
|
|
<p>
|
|
A gear joint is used to connect two joints together. Either joint can be a revolute or prismatic joint. You specify a gear ratio to bind the motions together: coordinate1 + ratio * coordinate2 = constant The ratio can be negative or positive. If one joint is a revolute joint and the other joint is a prismatic joint, then the ratio will have units of length or units of 1/length.
|
|
</p>
|
|
<p>
|
|
Parameters
|
|
</p>
|
|
<ul>
|
|
<li>
|
|
spriteA - first body
|
|
</li>
|
|
<li>
|
|
spriteB - second body
|
|
</li>
|
|
<li>
|
|
ratio - ratio of how much influence jointA has compared to jointB
|
|
</li>
|
|
</ul>
|
|
<p>
|
|
|
|
</body>
|
|
</html> |